Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience (New Scale, New Units, New Ability's, New Game)

Report abuse Revamp Expansion Mod v1.1
Filename
Revamp_Expansion_Mod_1.1_UNZIP.rar
Type
Full Version
Uploader
OverRated
Date
Jun 16th, 2013
Size
142.05mb (148,945,018 bytes)
Downloads
26,448 (7 today)
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Description

Please read below for install info and full change log. 1.1 is the last version before we started fresh on 2.0 this version has been released for mainly one reason to support version 1.26 of SC2


★★★ RVE Version 1.1 ★★★
16/06/13
PERFORMANCE IMPROVEMENTS/BUG FIXES
• Illuminate Ported Defence units can now fire on water.
• Cybran Boomerang fixed

CODE/UI CHANGES
• Tech Select icon updated to new look

NEW UNITS
UEF
• Quad Anti-Air Defense System Skystalker
• High Damage Point Defense Hatcher

CYBRAN
• Heavy Tank Phenom

Preview Image
Revamp Expansion Mod v1.1
Post comment Comments  (0 - 50 of 145)
ALBINOsnowball
ALBINOsnowball Jun 16 2013, 9:12am says:

New units? I like.

On the other hand, now I have to redo all the changes I made to the last revamp version for my mod. Oh well.

+1 vote     reply to comment
OverRated
OverRated Jun 16 2013, 9:35am replied:

No big changes so your mod will be fine.

+1 vote     reply to comment
OverRated
OverRated Jun 16 2013, 9:34am says:

More mirrors
Moddb.com

+1 vote     reply to comment
Guest
Guest Jun 16 2013, 10:46am replied:

Any news on possible 1.2 release dates? And when will that resource transfer system be put in place? THX in advance.

+2 votes     reply to comment
OverRated
OverRated Jun 16 2013, 8:42pm replied:

I'm waiting on some new models for the resources sharing and no date yet for 1.2 but i putting as much time into it as i can.

+2 votes     reply to comment
Lord_Cylarne
Lord_Cylarne Jun 16 2013, 3:01pm says:

WOO! Update. :)

Keeping my eyes peeled on the UEF's Atlantis. ;)

+2 votes     reply to comment
ALBINOsnowball
ALBINOsnowball Jun 16 2013, 7:28pm replied:

So you noticed the atlantis too? I have a feeling that we are either in the minority, or I am extremely ignorant :). I just found the atlantis (an enabled it in-game) not too long ago...along with a couple other (ie. the mercy) non-enabled units.

+1 vote     reply to comment
ciamek
ciamek Jun 16 2013, 4:02pm says:

Mod doesnt work when i am doing everything in instructions,afer i start game when ai makes first unit it stops working,it doesnt happen only when i dont put "bp.scd" into data,but than new units doesnt work,please help.

-1 votes     reply to comment
ALBINOsnowball
ALBINOsnowball Jun 16 2013, 8:25pm replied:

Try this, if you haven't seen me say it before: go and validate the game files, then install revamp and try again. If it still doesn't work, then report back.

+2 votes     reply to comment
ciamek
ciamek Jun 17 2013, 4:25am replied:

Well,i dont know how (i am not sure what do you actualy mean)if you think that i stole it i want you to know that is fully legal game bought as a part of magazine,there is only possibility that i did not used cd key (In this magazine they gave you 2 types of keys 1 for single and 2 for multi maybe it was like that with supcom and because i am lazy i didnt wrote multi key.Thanks for help anyway,i will try to wrote to the magazine site if that is actualy the problem.

+1 vote     reply to comment
ALBINOsnowball
ALBINOsnowball Jun 17 2013, 10:45am replied:

Oh, no, I don't believe you stole your files! Anyway, let me more clearly explain myself...

Validating files is basically re-installing the game. If you go to your steam games library, rightclick on 'Supreme Commander 2', go to properties, and then to the 'local files' tab, you'll see the option to "Validate Local Files'. When you do this, steam scans all your supcom2 files; if any files aren't how they are supposed to be, steam re-installs them.

Hope this helps more :)

+1 vote     reply to comment
Guest
Guest Apr 17 2014, 5:45am replied:

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Guest
Guest Jun 17 2013, 12:14pm replied:

remember validating will only ''add'' missing files and not delete wrong files like old RV versions. deleting the whole gamedata folder-validate-download-backup- will solve future problems

Markth

+2 votes     reply to comment
Bleicher6
Bleicher6 Jun 16 2013, 5:01pm says:

I have just spot one (bug) the AI doesnt launch any nukes?

+1 vote     reply to comment
Lord_Cylarne
Lord_Cylarne Jun 16 2013, 5:53pm replied:

They launch nukes alright. :P

Give them time to research it up to 90 points, then you'd wish you were playing on easy.

+2 votes     reply to comment
Bleicher6
Bleicher6 Jun 17 2013, 2:36pm replied:

We play for two hours and the don't launch any nukes?
And the AI was on cheating -.-

+1 vote     reply to comment
OverRated
OverRated Jun 17 2013, 8:31pm replied:

Up the resource bonus for the AI.

+1 vote     reply to comment
Bleicher6
Bleicher6 Jun 29 2013, 11:44am replied:

Ok, thanks that makes the AI much better.

I play just a game for 40 minutes, but the don´t lauchn any nukes, but Cybran buildt some Bommerangs now ;)
Probably i must play longer ^^

Just for information i play with this ressources in the Modmanager v 1.02 :
1) Mod Support Minimod v7
2) Eco Mod v1.2
3) Economy Panel R-M-E v1.1
4) Revamp Balance Mod v1.1b2
5) Revamp Expansion Mod 1.1 (nNew one with the Tank Phenom)

and I also use the SetSupCom2UnitCap and set the limit to 2000

Should the mod work good with this or should the AI launch nukes with this?

I know im annoying ;)

+1 vote     reply to comment
Guest
Guest Oct 7 2013, 9:46am replied:

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IMAZOMBIE358
IMAZOMBIE358 Jun 17 2013, 4:52am says:

ok idk if im doing something wrong or if its supposed to be like this but the uef t3 pds are way overpowered. i sent 15 megalith 2s to take out a small expansion base with easy ai and they had four of those damn heavy pds along with a couple pop up turrets and the megaliths barely friggin scratched the base. so i sent a couple monkeylords at it, did a little damage. so then i sent SEVEN MEGALITHS at it and they took it down half way...what the ****? i really hope im missing something cuz for four t3 pds to take down a good sized army of experimentals is completely absurd unless its a campaign specific ability.

-1 votes     reply to comment
drillz007
drillz007 Jun 23 2013, 12:24pm replied:

hey buddy did you try air cause the uef cannot be stopped on ground and if you left their air abilitys build well then gg

0 votes     reply to comment
drillz007
drillz007 Jun 24 2013, 12:44am replied:

i now retract my statment...

0 votes     reply to comment
Rossky
Rossky Jun 17 2013, 7:51am says:

no illuminate units
awwww :C

+1 vote     reply to comment
Lord_Syrius
Lord_Syrius Jun 17 2013, 4:48pm says:

THX FOR NEW VERSION !!!

+2 votes     reply to comment
Guest
Guest Jun 17 2013, 8:44pm says:

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OverRated
OverRated Jun 18 2013, 5:47am replied:

Nope sorry to say i wont let my mod be played with the normal scale haha, But really no there no way to change it you can but you be there for a very long long time.

+1 vote     reply to comment
xdxsadd
xdxsadd Jun 19 2013, 12:45pm says:

can I install this version without installing the others? or do need to start from the others?

+1 vote     reply to comment
Guest
Guest Jun 21 2013, 8:06am says:

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keionkadivar
keionkadivar Jun 24 2013, 11:17am says:

im confused about the pictures you guys post and the mods. are the units you showcase in the pictures in this mod or not=? Cuz i get confused

-1 votes     reply to comment
OverRated
OverRated Jun 25 2013, 12:46am replied: +1 vote     reply to comment
VOLKSCULT
VOLKSCULT Jun 25 2013, 4:31pm says:

This cybran heavy tank is more a med tank. because it dies fast and do not verymuch damage. I send a army of 250 tanks in a ai base and they do nothing exept die like flys -.-

0 votes     reply to comment
OverRated
OverRated Jun 25 2013, 9:12pm replied:

Meh dont care haha

+1 vote     reply to comment
VOLKSCULT
VOLKSCULT Jun 27 2013, 7:39am replied:

Thanks ;)

0 votes     reply to comment
yashasvi2
yashasvi2 Jun 26 2013, 4:13am says:

why energy generators are not getting veterancy? my whole economy is getting crippled please help.

0 votes     reply to comment
ALBINOsnowball
ALBINOsnowball Jun 26 2013, 10:17am replied:

Because energy generators can be spammed. And because there are three tiers of them. Mass extractors, on the other hand, can only be built in specific places (surprise!); therefore, they get a bit of a boost that energy generators do not.

+2 votes     reply to comment
TheDboys
TheDboys Jul 2 2013, 5:06am says:

Did I do something wrong? I installed the mod and start the game, but 1-2 minutes in a skirmish the screen goes black for a second and I get moved back to desktop and the game is not playing anymore

+2 votes     reply to comment
ALBINOsnowball
ALBINOsnowball Jul 2 2013, 11:30am replied:

Well, I'm not sure if you did something wrong, but I CAN tell you that that isn't normal. Try validating your game files (go to your steam library, go to sc2's properties, go to the local files tab, click the validate button) and then reinstall the mod. That usually helps.

+1 vote     reply to comment
neronix17
neronix17 Jan 30 2014, 5:31pm replied:

Sounds like your computer is running out of memory, I had that problem with a different game back when I had something like 2GB of RAM, I upped that to 8GB and it stopped happening.

+1 vote     reply to comment
pizzalover3000
pizzalover3000 Jul 6 2013, 6:56pm says:

is there any way to change the scale back... with the mod still installed?

0 votes     reply to comment
OverRated
OverRated Jul 7 2013, 8:12am replied:

HAHA nope scale is apart of RVE sorry and it can not be undone.

+2 votes     reply to comment
mastadon05
mastadon05 Jul 6 2013, 7:08pm says:

I found that something is not right with Ahwassa [Experimental Bomber]
It couldn't target well and always missed. Can you fix this?

+1 vote     reply to comment
OverRated
OverRated Jul 7 2013, 8:13am replied:

Yer i can but seeing that this unit has been removed there no real point.

+1 vote     reply to comment
mastadon05
mastadon05 Jul 7 2013, 8:08pm replied:

Removed? I thought I built one from this mod. Too bad for Ahwassa since it is fit for Illuminate.
I'm hoping something better for next version.

+1 vote     reply to comment
OverRated
OverRated Jul 8 2013, 5:41am replied:

Its in this version but wont be in 1.2.

+1 vote     reply to comment
mastadon05
mastadon05 Jul 8 2013, 7:15am replied:

Ok then, looking forward for your 1.2 version. So far,this mod is good. Keep up the good work.
[Kinda hoping that there's a replacement for Experimental bomber]
Im still curious,why you haven't fixed that bug before planning to make v 1.2?

+1 vote     reply to comment
OverRated
OverRated Jul 10 2013, 7:29am replied:

There a few reasons
1. I removed the Bomber a long time ago
2. RVE 1.2 isn't based off 1.1 is was created clean
3. RVE 1.1 was only released for the SC2 updated that got released so people could still use the mod.

+1 vote     reply to comment
Keanu2000
Keanu2000 Apr 25 2014, 11:10pm replied:

You kinda can still spawn it using the debug menu though.

+1 vote     reply to comment
theolin2
theolin2 Jul 9 2013, 7:58am says:

when I start skirmish on this mod I can play for a few minutes then it crashes! PLEASE HELP!! I want to play this mod so much!

0 votes     reply to comment
roper85
roper85 Jul 12 2013, 9:40am says:

Quick Question:

I installed this mod on vanilla SC2(no dlc) and at the 3:01 mark in skirmish the game crashes. I tried to re-install, validate install and reproduce the issue without the mod, all with no success.

Is the DLC mandatory for this mod to work?

0 votes     reply to comment
OverRated
OverRated Jul 12 2013, 10:37pm replied:

Yes you need the DLC.

+1 vote     reply to comment
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Platform
Windows
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Release Date
Released Sep 4, 2010
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MD5 Hash
2e158bd567209ad29e65a5caed47daae
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