Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience (New Scale, New Units, New Ability's, New Game)

Report abuse Experimental Warp Pillars Mod Beta1 (DLC ONLY)
Filename
Experimental_Warp_Pillars.rar
Type
Full Version
Uploader
OverRated
Date
Apr 6th, 2012
Size
26.13mb (27,403,095 bytes)
Downloads
6,324 (1 today)
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Description

Please read below for install info and full change log.


Codded and Effected By OverRated
Modeled and Textured by Avitus

THEORY
Think of the pillars like a gatway beacon between worlds, Experimentals are built off world on a remote planet for storage and warped to your base.

REASON
Pillars are space savers and while not limiting the size of a Experimental unit that can be warped though example the CZAR which is to big for a gantry.

MOD INFO
Gantrys are replaced with warp pillars 1 pillar can build both land and air Experimentals, Pillars support the tech toggle instead of changing tech level they switch between land and air categories units, This mod also adds Naval support for Illuminate when using it with the Revamp Expansion Mod (RVE).

SUPPORT INFO
• DLC Support only
• Compatible with SC2 RVE 1.05-1.2 and Vanilla
• Requests Mithys Mod Support MiniMod

Release Notes
Beta 1
• 1st Public Release

Preview Image
Experimental Warp Pillars Mod Beta1 (DLC ONLY)
Post comment Comments
Ahrimansiah
Ahrimansiah Apr 6 2012, 10:40am says:

oh nice! will we see some of ur new experimental units in this mod? O.o

+1 vote     reply to comment
Wolf0x
Wolf0x Apr 6 2012, 11:34am replied:

As far as I understand it this is a side project from the main Revamp Expansion mod and so it does not contain any of the new experimentals, the only new unit/building is the actual warp pillars.

+3 votes     reply to comment
OverRated Author
OverRated Apr 6 2012, 11:45am replied:

Yes as the title states this mod adds warp pillars, Also note this is a beta release so don't aspect its to be 100% bug free. :)

+2 votes   reply to comment
Ahrimansiah
Ahrimansiah Apr 7 2012, 3:09pm replied:

nice job overrated :)

+1 vote     reply to comment
Pre-king1
Pre-king1 Apr 6 2012, 2:09pm says:

Quick question- how do you start the mod? Ive got the mod support mod installed, and I added the pillar mod to it, but when I start the game and start a skirmish the game is normal- no pillar.

Do I need to click anything to start it?

+2 votes     reply to comment
OverRated Author
OverRated Apr 6 2012, 8:38pm replied:

Do you have the DLC for the game also the pillars unlock when you unlock your 1st experimental unit.

+2 votes   reply to comment
Pre-king1
Pre-king1 Apr 7 2012, 3:42pm replied:

Thanks- I do have the DLC, and have found the pillars. Awsome mod- keep up the good work!

+2 votes     reply to comment
SupCom2Player
SupCom2Player Apr 6 2012, 4:44pm says:

I think you are missing some experimentals :D

+2 votes     reply to comment
OverRated Author
OverRated Apr 6 2012, 8:37pm replied:

I think you didn't read the Info -_- use the tech toggle!

+3 votes   reply to comment
SupCom2Player
SupCom2Player Apr 7 2012, 10:48am replied:

I dont know if u took these out or ur still working on them:
Sooprizer
Fatboy 1
CZAR
Let me know if i downloaded it wrong or its a bug

+2 votes     reply to comment
OverRated Author
OverRated Apr 7 2012, 7:24pm replied:

The Sooprizer i missed adding a new beta ill be releasing next weekend, The Czar and the fatboy are land built XP there built by the ACU and engineers.

+3 votes   reply to comment
Xorgacz
Xorgacz Apr 6 2012, 7:28pm says:

any other mirror, cuz gamefront is always broken for me :((((((((

+2 votes     reply to comment
Xorgacz
Xorgacz Apr 7 2012, 1:22pm says:

thnx soooooooo much, damn that building saved a lot of space and it looks waaaaay betta than the gantries ;)

+2 votes     reply to comment
xGUNZ89
xGUNZ89 Apr 9 2012, 7:28pm says:

Ok i tryed reinstall the mod manager and this mod for somereason still doesent add to it can someone help me plz.

+2 votes     reply to comment
OverRated Author
OverRated Apr 9 2012, 7:48pm replied:

Do you have the DLC ?

+2 votes   reply to comment
xGUNZ89
xGUNZ89 Apr 12 2012, 2:59am says:

ya i got dlc without dlc i would have been ****** i had dlc scince last year so idk why this mod wont work for me if anyone can help or this is kinda hard to believe but there is a sight called teamviewer maybe u can log in to my pc and fix it if u want

+2 votes     reply to comment
Hitman23
Hitman23 Apr 25 2012, 2:22am replied:

hey where do you get the dlc for this mod

+2 votes     reply to comment
xGUNZ89
xGUNZ89 Apr 12 2012, 11:29am says:

NVM I GOT IT TO WORK!!

+2 votes     reply to comment
nuketf
nuketf Apr 14 2012, 6:35pm says:

unfair i dont have dlc >:(

+1 vote     reply to comment
GorillazzZZ
GorillazzZZ Apr 15 2012, 11:51am says:

Yes

+2 votes     reply to comment
madface
madface Apr 15 2012, 11:37pm says:

Sorry, but you must have the DLC. There are some modding techniques that we need to rely on that the engine makes accessible for us only if the DLC is present.

+2 votes     reply to comment
Ticktoc
Ticktoc Apr 22 2012, 4:40am says:

Is it me of is the AI a little different? I built a Rex and it seemed more effective than they used to be with it's fire and the AI seemed to build the FA stuff much sooner. Just wondering if things have been tweaked a bit or if it is just my imagination? Thanks

+2 votes     reply to comment
Hitman23
Hitman23 Apr 25 2012, 2:14am says:

where can i get the dlc i have the mod manager and i put the mod in it and i have the mod support but when i start it and play the game its normal please help!!!!!

+2 votes     reply to comment
OverRated Author
OverRated Apr 25 2012, 2:48am says:

You buy the DLC off steam Store.steampowered.com

+2 votes   reply to comment
Hitman23
Hitman23 Apr 25 2012, 3:33am replied:

once i download it the mode should work???

+2 votes     reply to comment
OverRated Author
OverRated Apr 25 2012, 8:35am replied:

Yes

+2 votes   reply to comment
neosecker
neosecker Nov 17 2012, 1:31am replied:

a question, I have the dlc but when I install the units do not appear, what should i do?

+1 vote     reply to comment
bbjames
bbjames Jun 8 2012, 1:20pm says:

Just an FYI, ran into a glitched Pillar that I couldnt see or destroy, and it still spit out a King Kriptor. Picture here: Steamcommunity.com

+2 votes     reply to comment
Teleon22
Teleon22 Jul 6 2012, 9:18am says:

Great Mod. My Steam Friends Group are all following this MOD. Question, is modding SC2 much like Modding SCFA? If so, I might be able to help balance the units.

+2 votes     reply to comment
[UEF]SubZero
[UEF]SubZero Aug 3 2012, 10:31pm says:

cool but i for one doesnt like this cuz its taking the point away from gantrys and responsibility on space. I like having the different gantrys and creating stuff with my acu more than letting teleport pillars teleport units from who knows where. nice idea tho

+2 votes     reply to comment
i_star
i_star Oct 2 2012, 10:39pm says:

oh oh,great mod,long for the 1.2 .As a new player ,I want to know where to find more player,I have no friend in steam,every moment I play online there is little player make a open war.my steam ID:XGSH39.

+1 vote     reply to comment
OverRated Author
OverRated Nov 22 2012, 7:06am says:

BETA 2 will be out after 1.2 alpha with a few changes.

+1 vote   reply to comment
lewisBourne87
lewisBourne87 Jan 7 2014, 10:18pm says:

can somebody please tell me how i install any of these mods, because i have no idea, some of the mods look awesome and would make my supreme commander 2 game a lot better... but i have no idea what i'm doing... iv tryed using the mod manager but nothing is happening either ''/

+1 vote     reply to comment
Teh-Losr
Teh-Losr Apr 5 2014, 11:22am replied:

then when you are on steam (this mod only works with steam)just go to Moddb.com (copy and paste) and watch the last video of him its for mod manager and manual install

hope i can help

+1 vote     reply to comment
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Platform
Windows
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Official Page
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Release Date
Released Sep 4, 2010
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MD5 Hash
47e6f226ac04ff5bedcb63d3cfb5c829
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