Resident Evil HD mod
is a texture mod for the 1996 Biohazard (Resident Evil) game. It completely transforms the appearance of the game, removes all pixelation, while preserving the spirit of the original game.
Requirements
Features
- backgrounds - the backgrounds in the game have been enlarged using neural networks, the new resolution of the backgrounds is 1280x960 vs the original 320x240;
- masks - masks (layers) have been re-generated from HD backgrounds;
- skins - the skins of the models (character, enemies, items) have been enlarged using neural networks;
- effects - effects (fire, smoke, and others) have been enlarged using neural networks;
- font - there are several fonts in the game and all of them have been redone manually;
- interface - the interface has been enlarged manually;
- Movies - CG-movies have been enlarged using neural networks with a doubling of FPS, FMV-movies have been slightly improved (deblocking) with a doubling of FPS;
- custom DLL - mod is located in a separate DLL (bio1hd.asi) and does not modify the original EXE;
- texture dump - you can save the original textures for editing.
Download
Installation
- Install Biohazard (Mediakite) game. This is a requirement for the ClassicRebirth.
- Install Resident Evil Classic Rebirth by following the instructions there (dont forget to install patches). The only supported version is 1.1.3 (6 Dec 2020). Make sure you have everything installed correctly and the game is working.
- Copy the contents of the archive to the root of the game (all dll files should be in the root of the game).
- In the ClassicRebirth settings, set Color to RGB888.
- Play!
Texture Dump
- If the "dump" folder does not exist, the dump is not performed. If you need to, create one.
- The texture will be saved only if in the folder "Hires\...\" there is no texture with the same name.
- To collect all the textures, simply rename, move or delete the entire "Hires\" folder.
- Textures can only be enlarged 4 times (for example: 256x256 -> 1024x1024). If the texture size is incorrect, game will crash.
- After enlarging, the texture should be put in "Hires\...\".
NEW! Mask generator
- is a utility for generating hi-res masks for use in this mod.
- There are low resolution backgrounds in the "dump\bgd\" folder. It is necessary to upscale them to a resolution of 1280x960, put the result with the same names in "hires\bgd\". Run the utility, the result will be in "hires\mask\".
Third-party DLLs used
- dinput8.dll - Ultimate ASI Loader by ThirteenAG.
- libwebp.dll - Google WEBP Library.
Donations
Making a donation is a good way to say "thank you" to authors.
USDT(ERC20) - 0x0AFCBDf50B0464DfCC680ea97d4cC68C7B477f7A
ETH(ERC20) - 0x0AFCBDf50B0464DfCC680ea97d4cC68C7B477f7A
BTC - 3HjtG4wPLe9vpEbNr9N9cWKZotFDmuyaYS
Esse MOD é muito lindo até deu vontade de jogar novamente.
Deveria fazer esse “mod” para legendas em português Brasil ou remasterizar a legenda japonesa e ficaria perfeita.
Hello guys, great work first of all.
Ive found a pretty big bug and have tracked it down to this mod.
On Jills run, the code Barry gives you after killing Yawn and waiting for him down the hole dosent work on the door. It says you dont have the passcode. Also the hunter is missing from infront of the passcode door.
Ive tested this on 2 PC's, Using 2 different installs of the game (One was an exe install with Classic rebirth included, the other i installed the mediakite ISO and Rebirth manually.) All have the same issue.
Im very suprised this has not been reported before.
ive uploaded a youtube video showing the issue;
Many thanks i hope this can be fixed.
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Hey, has anyone gotten this working on the Steam Deck, or Linux in general. I'm getting a crash after installing this mod. There might be a dotnet or C++, or something else dependency that I'm missing. Since the mod is closed source, I'm not able to tell at a glance what I need. Any suggestions? I just get a generic:
err:seh:NtRaiseException Exception frame is not in stack limits => unable to dispatch exception
Edit: Here to report, got this working! Lutris has a built in dgvoodoo toggle, so I enabled that and installed this mod. It just works now. Boots up and loads the movies files and new backgrounds. No idea why it wouldn't work without dgvoodoo, or why it wouldn't work with standalone dgvoodoo, but Lutris' builtin toggle worked. Try it out guys.
Can someone help? How can I open the "bio1dc" .pak and .RDT "RDTExplorer" does crash, and if I copy a modified .RDT to this Folder the game also crash if i go to this Rooms, with the old "bio1hd.asi" without "Bio1dc" all my modified files work normal.
is there a new tool to edit the files or what is the problem. ?
- Deutsche Übersetzung mit HD Untertitel plus Deutsch untertitelte Videos, Bücher und anderen Texturen in HD für Resident Evil HD Mod & SHDP Mod verfügbar.
- German HD translation with HD Subtitles plus German Subtitled Videos, Books and other Textures in HD for Resident Evil HD Mod & SHDP Mod available.
Moddb.com
Is there a way to use the original portraits and not from the gamecube remaster?
Other than that
-Button for Quick-knife for RE1-3
-Models from DS version
Then I'd have the perfect RE1 original like a blu-ray remaster ;)
Thank you guys this is so cool.
how to install?
You guys made one of my dreams come true, therefore... you rule and ill eternally be grateful for this mod, this is way too awesome
Folks, if your keyboard and gamepad don't work, please try to deactivate your AV. My ESET Internet Security was blocking input controls!