Resident Evil HD mod is a texture mod for the 1996 Biohazard (Resident Evil) game. It completely transforms the appearance of the game, removes all pixelation, while preserving the spirit of the original game.

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Resident Evil HD mod

Feature

Resident Evil HD mod

is a texture mod for the 1996 Biohazard (Resident Evil) game. It completely transforms the appearance of the game, removes all pixelation, while preserving the spirit of the original game.

Requirements

Features

  • backgrounds - the backgrounds in the game have been enlarged using neural networks, the new resolution of the backgrounds is 1280x960 vs the original 320x240;
  • masks - masks (layers) have been re-generated from HD backgrounds;
  • skins - the skins of the models (character, enemies, items) have been enlarged using neural networks;
  • effects - effects (fire, smoke, and others) have been enlarged using neural networks;
  • font - there are several fonts in the game and all of them have been redone manually;
  • interface - the interface has been enlarged manually;
  • Movies - CG-movies have been enlarged using neural networks with a doubling of FPS, FMV-movies have been slightly improved (deblocking) with a doubling of FPS;
  • custom DLL - mod is located in a separate DLL (bio1hd.asi) and does not modify the original EXE;
  • texture dump - you can save the original textures for editing.

Download

Resident Evil HD mod


Installation

  1. Install Biohazard (Mediakite) game. This is a requirement for the ClassicRebirth.
  2. Install Resident Evil Classic Rebirth by following the instructions there (dont forget to install patches). The only supported version is 1.1.3 (6 Dec 2020). Make sure you have everything installed correctly and the game is working.
  3. Copy the contents of the archive to the root of the game (all dll files should be in the root of the game).
  4. In the ClassicRebirth settings, set Color to RGB888.
  5. Play!

Texture Dump

  • If the "dump" folder does not exist, the dump is not performed. If you need to, create one.
  • The texture will be saved only if in the folder "Hires\...\" there is no texture with the same name.
  • To collect all the textures, simply rename, move or delete the entire "Hires\" folder.
  • Textures can only be enlarged 4 times (for example: 256x256 -> 1024x1024). If the texture size is incorrect, game will crash.
  • After enlarging, the texture should be put in "Hires\...\".

NEW! Mask generator

  • is a utility for generating hi-res masks for use in this mod.
  • There are low resolution backgrounds in the "dump\bgd\" folder. It is necessary to upscale them to a resolution of 1280x960, put the result with the same names in "hires\bgd\". Run the utility, the result will be in "hires\mask\".
  • Mask generator tool for Resident Evil HD mod

Third-party DLLs used

  • dinput8.dll - Ultimate ASI Loader by ThirteenAG.
  • libwebp.dll - Google WEBP Library.

Donations

Making a donation is a good way to say "thank you" to authors.
USDT(ERC20) - 0x0AFCBDf50B0464DfCC680ea97d4cC68C7B477f7A
ETH(ERC20) - 0x0AFCBDf50B0464DfCC680ea97d4cC68C7B477f7A
BTC - 3HjtG4wPLe9vpEbNr9N9cWKZotFDmuyaYS

RSS Files
Mask generator tool for Resident Evil HD mod

Mask generator tool for Resident Evil HD mod

Full Version

Mask generator for Resident Evil HD mod. Actually, there are two of them. One for the original backgrounds, the other (in the "bio1dc" folder) for Director's...

Resident Evil HD mod

Resident Evil HD mod

Full Version 42 comments

Resident Evil HD mod v20220831 for Classic REbirth 1.1.3. Changes: Added compatibility with dgVoodoo (and Reshade).

Comments  (0 - 10 of 34)
TheDrifter363
TheDrifter363

Hey, has anyone gotten this working on the Steam Deck, or Linux in general. I'm getting a crash after installing this mod. There might be a dotnet or C++, or something else dependency that I'm missing. Since the mod is closed source, I'm not able to tell at a glance what I need. Any suggestions? I just get a generic:

err:seh:NtRaiseException Exception frame is not in stack limits => unable to dispatch exception

Edit: Here to report, got this working! Lutris has a built in dgvoodoo toggle, so I enabled that and installed this mod. It just works now. Boots up and loads the movies files and new backgrounds. No idea why it wouldn't work without dgvoodoo, or why it wouldn't work with standalone dgvoodoo, but Lutris' builtin toggle worked. Try it out guys.

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yuujin1554236965
yuujin1554236965

Can someone help? How can I open the "bio1dc" .pak and .RDT "RDTExplorer" does crash, and if I copy a modified .RDT to this Folder the game also crash if i go to this Rooms, with the old "bio1hd.asi" without "Bio1dc" all my modified files work normal.

is there a new tool to edit the files or what is the problem. ?

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PittStone
PittStone

- Deutsche Übersetzung mit HD Untertitel plus Deutsch untertitelte Videos, Bücher und anderen Texturen in HD für Resident Evil HD Mod & SHDP Mod verfügbar.

- German HD translation with HD Subtitles plus German Subtitled Videos, Books and other Textures in HD for Resident Evil HD Mod & SHDP Mod available.

Moddb.com

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Guest
Guest

Is there a way to use the original portraits and not from the gamecube remaster?

Other than that

-Button for Quick-knife for RE1-3
-Models from DS version

Then I'd have the perfect RE1 original like a blu-ray remaster ;)

Thank you guys this is so cool.

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DOOMMARINE117
DOOMMARINE117

how to install?

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WeirdoManChild88
WeirdoManChild88

You guys made one of my dreams come true, therefore... you rule and ill eternally be grateful for this mod, this is way too awesome

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jaytrenton
jaytrenton

Folks, if your keyboard and gamepad don't work, please try to deactivate your AV. My ESET Internet Security was blocking input controls!

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Ivo88
Ivo88

Something happend to the save/load files, after update new windows drivers the game crushed after I try to load or save game, how to fix this ? need update

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Guest
Guest

Hello, sorry to bother but is there any way you would share the source of your "bio1hd.asi" on github or something?

-Thanks for read

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