Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
This will be the new intro movie for Republic at War 1.2. As you can clearly see this is a preview of the final movie. Some lights need to be adjusted and the engine glows need to be tweaked. The final video will be rendered in 1080p and it will approximately take about 3-5 complete days. Each of the 630 frames is expected to be about 8 to 10 MB large.
Software used: Maya 2015 and MentalRay
Credits:
- Model/Textures from Republic at War
- Rigging for Maya by CCArggee
- Animation by me
It looks gorgeous! Can't wait for 1.2
lol 3 months later still waiting
mods take a very long time to make. chill.
An Update !!!!
AWESOMEEEE!!! Hahahahaa
Looking forward to the update.
Happiness!
NOICE!!!
Wow, that made me almost speechless.
That looks solid.
Just a dumb Q how can you see there is a update there are no new in things in the files??
when they launch the new version, the new update will be in the files tab.
Looks great
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Very Great Job! :)
... It looks... GLORIOUS!!! XD
good to see the team still putting in work anakin! look forward to the new patch
looks good
You guys are taking to long. -_-
I mean 4 YEARS CMON
Whats with the two broken maps the droid foundry and christophsis.they hardley load and when they do one team is missing a few main buildings and it becomes unbalanced?
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the professionalism and skill that made RAW the most popular mod for this game were astounding. now to look back on the faults someone who has spent 600 hours in this game can spot. For one, new ships to make the game not a rush for venators and a steam roll for separatist players. a procursator model with moving turrets exists and is quite sexy. victory star destroyers not being a direct downgrade from venators and the ability to build imperator and tector classes at tech five would also be nice (if you know a bit about xml dear reader you can go into the files of the ships and make them buildable at any tech you want. but it is VERY glitchy to do so)
making the dropsites on many worlds not starting at only 2 points and making republic armor so ridiculously expensive to drop (again can change but playing with base code is scary), rebalancing atrts to not roll over anything lighter than the tripods, putting things the republic had at the start of the war in tech one (laats at tech four? the troopers already land out of them!)
making it so the larger clone units are worth their price in arc troopers would also be good.
There are also some cool things you can do in regard to new units. ATXT and republic ATAT models exist, and would be a great tech five addition. finally i want you to KEEP squads. The single trooper gimmick is cool, but it makes offloading troops a nightmare. a middle ground o this would be to have smaller squads if you are inclined to follow this trend.
this is by no means an attack or anything like that. i loved your mod, and whatever you release I'll probably love regardless.