Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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mentatjedi May 4 2013 says:

I could do without the intro. units are better

+1 vote     reply to comment
DarthSolous May 6 2013 replied:

I disagree, I think little things like these make the mod all the better.

+11 votes     reply to comment
mentatjedi May 7 2013 buried:


you'd really rather have this than a super tank or air battle droids? there's a reason why alliance releases updates so much faster.

-17 votes     reply to comment
SOMEGUY789 Nov 10 2013 replied:

And why it's so much worse.

+1 vote     reply to comment
mentatjedi May 5 2015 replied:

The problem with ventures that depend on a small group of people is that the longer they go on, the greater the chance something will happen to a key member. The release was stalled with cool, but superfluous content and probability caught up with it. No release for two years, but at least you can watch this over and over.

+2 votes     reply to comment
nowhere3pro May 4 2013 says:

Love it :)

+5 votes     reply to comment
ElfFriend May 4 2013 says:

why can't i play moddb videos?

+1 vote     reply to comment
wyatt159 Jul 10 2013 replied:

Go to youtube and look it up that is what I used to have to do

+1 vote     reply to comment
Awesomium May 4 2013 says:

A quality intro for a quality mod.

+2 votes     reply to comment
jangofett890 May 4 2013 says:

cool but i cant believe it took 14 hours to render most videos i render(not 3d animation in vegas) take around an hour or two.

+1 vote     reply to comment
Anakin_Sklavenwalker Author
Anakin_Sklavenwalker May 5 2013 replied:

trust me or not. it took 14h to render. i rendered right in blender.

+2 votes   reply to comment
Seregruth May 7 2013 replied:

look at all those lights and think again...

+1 vote     reply to comment
raeldrikp May 5 2013 says:

fox legal hammer smash?

+1 vote     reply to comment
jordanthejq12 May 6 2013 says:

This is freakin' funny. It is technically out of key, but I could care less!

+1 vote     reply to comment
xeox-l May 7 2013 says:

anstatt das die sich um den mod k├╝mmern welcher sowieso schon viel zu lange in der production ist stellen die solche animationen her !!!

-1 votes     reply to comment
Anakin_Sklavenwalker Author
Anakin_Sklavenwalker May 7 2013 replied:

i guess that you have absolutely no idea how much work it is to create a mod. and making animations like this is as well part of game development than coding new units, which actually is the easiest part at all

+2 votes   reply to comment
TheTriangulum May 14 2013 says:

Hmmm I think you could have gone for something original and unique rather than just copying a template style.

+1 vote     reply to comment
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This video will be at the beginning of a CG. There are some other videos that will follow. Some you know, some not.

Programs used: Blender, RAD Video-Tools
Time worked on: 2h
Time to render: 14h

Video Details
May 4th, 2013
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