Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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CIS fleet
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predatorator
predatorator Jan 10 2013, 2:46pm says:

a little suggestion, but as star wars fan, i can't ignore this: can you make luckrehulk shoot quad-lasers instead of dual-laser bursts please?
thanks for reading

+29 votes     reply to comment
KillerHurdz
KillerHurdz Jan 10 2013, 3:03pm replied:

We'll make that happen.

+24 votes     reply to comment
Geroenimo
Geroenimo Jan 10 2013, 3:03pm replied:

Oh, different unit layers, YEEEEEEEEEEEEEES.

This will be a huge improvement to realism IMO.

+19 votes     reply to comment
Bob_Doad
Bob_Doad Jan 11 2013, 8:38pm replied:

Greatest modders ever, doing what a fan asks :D

+10 votes     reply to comment
MIRELICUS
MIRELICUS Jan 13 2013, 12:10pm replied:

and dreams!

+2 votes     reply to comment
predatorator
predatorator Mar 29 2013, 3:06pm replied:

thank you really much =D

+1 vote     reply to comment
Commander_Veers
Commander_Veers Jan 10 2013, 6:41pm says:

0.0 Lucrehulks with quads instead of duals this will make the thing about twice as hard to take out they were monsters as is. Just one more reason to play as the CIS

+4 votes     reply to comment
Super_battle_droid
Super_battle_droid Jan 10 2013, 7:18pm replied:

Well what do you expect they are carriers/battleships so they are heavily armed.

+3 votes     reply to comment
XSTEELPYTHONX
XSTEELPYTHONX Jan 11 2013, 11:37am replied:

Why not just abandon a Venator and use anakin and R2-D2 to go full ramming speed?

+8 votes     reply to comment
Blueteamguy
Blueteamguy Feb 7 2013, 6:05pm replied:

Well remember the Republic will have a ~2.2km long battlecruiser in the next update or two, so the Lucrehulk will have a proper match

+2 votes     reply to comment
Commander_Veers
Commander_Veers Feb 15 2013, 4:09pm replied:

This is true bu will the Republic be able to build them on every generic heavy shipyard planet or just 2-3. The CIS can build them anywhere they can build Providence class ships. They can spam Lucrehulks much more easily if that is the case, but that remains to be seen. So, I guess we'll just have to wait.

+2 votes     reply to comment
Tur
Tur Mar 28 2013, 9:41am replied:

The Lucrehulk is ******* big. It stucks nearly everywhere. Thats why a bunch of smaller ships is good too.

+1 vote     reply to comment
imperator277
imperator277 Jan 11 2013, 11:54pm says:

can someone please give me instructions how to get this mod?

-2 votes     reply to comment
MIRELICUS
MIRELICUS Jan 13 2013, 12:03pm replied:

go tho the download sectin and your instinct will tell you what to download!!i was kidding

+3 votes     reply to comment
LeHeneral
LeHeneral Feb 9 2013, 1:18pm says:

For a new ground hero unit you could have Lok Durd. He could command the Defoliator or would that be OP?

+1 vote     reply to comment
MiWadiAddiction
MiWadiAddiction Mar 19 2013, 3:00am replied:

They're already OP :P

+1 vote     reply to comment
General-Grievous
General-Grievous Jun 15 2013, 2:57pm says:

OPEN FIRE!!

+1 vote     reply to comment
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Description

just a random shot of a CIS fleet

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Date
Jan 10th, 2013
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