Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.
The notion of the Allies having two separate damage-dealing artillery units was, quite frankly, a bit unimaginative.
As a result, the Reclamator FSV is armed with deployable EMP cannons, allowing it to complement, rather than replace the Athena Satellite Relay Vehicle.
Ah i'm so glad to see this beauty ingame. Since it fires emp shells to complement other units, it could also fry infantry with the same given shell. Allies don't have much of an anti-infantry force. Also since it's name is field support vehicle, maybe once deployed ( or always ) give it a repair aura for vehicles and air units. Just a suggestion.
i think that anti inventry is nota good idea for that.maybe increased effectivity for the atena,sinse this on is not ment to kill-at least not when deployed.
"hurr allies no have anti-infan"
Except the crazy *** Peacekeeper.
You'd be surprised how quickly a Proton Reclamator can cut down an entire infantry platoon.
I'll definitely consider the aura, although it'll probably act more like the Purifier's aura from Kane's Wrath.
Could you give the Reclamator FSV some damage. At least 15% of the pacifier's damage, or even 10%. Even thou it makes a good support unit, adding some damage should at least make it worth spending money on it. Currently, the gameplay makes it hard to get a level three clearance just to purchase the FSV. Frankly, emp may be overpower sometimes, but, even in Generals Zero Hour the emp patriot missile system dealt some damage. Some damage, even minuscule, won't replace the Athena Satellite Relay Vehicle, it will complement it, even more, instead.
grr damn ea for messing up my game... time to break some laws to play this mod :P
how can i update this?