Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media v1.1 Update: Reclamator FSV (view original)
v1.1 Update: Reclamator FSV
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
█Black/Brunez█ Jul 9 2012, 11:55am says:

Sure, any soldier would love to fight with this thing on his side.

+3 votes     reply to comment
Magmafusion Jul 9 2012, 12:49pm says:

i saw a lot of changes on this unit, which i personally support! but i have one question, does it still use it's antipersonel guns?

+1 vote     reply to comment
K05T4R Jul 9 2012, 6:22pm replied:

I may be wrong but I would guess MAYBE this is one reason for this enhancement, so that the defense against infantry is taken care of by infantry that accompany the Reclamator, thereby the infantry and the FSV both gain a slight advantage there.. Nice work on this TX

+1 vote     reply to comment
TX1138 Author
TX1138 Jul 9 2012, 6:25pm replied:

Of course! They're also affected by the Proton Beam Capacitors upgrade.

+1 vote   reply to comment
KIDD1991 Jul 9 2012, 10:16pm says:

you guys gonna keep adding units as the updates progress?

+1 vote     reply to comment
TX1138 Author
TX1138 Jul 9 2012, 11:33pm replied:

It depends whether or not I can find anywhere to place them in the combat chain.

+1 vote   reply to comment
KIDD1991 Jul 13 2012, 1:57am says:

it just be interesting seeing the different kind of powers each unit has in this mod

+1 vote     reply to comment
NineBreaker09 Jul 14 2012, 4:05am says:

how can i update this?

+1 vote     reply to comment
TX1138 Author
TX1138 Jul 14 2012, 5:27am replied:

The next version will be released in a week or so. Still got a few things to sort out.

+1 vote   reply to comment
usnsmith Jul 18 2012, 6:57pm says:

I'm guessing the aura doesn't "stack" as in the benefits can only help infantry out so much.

+1 vote     reply to comment
TX1138 Author
TX1138 Jul 20 2012, 12:35am replied:

Correct. The Support Aura has a stack limit of 1.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


Reclamators now boost the combat effectiveness of nearby friendly infantry.

Thanks to Anubis_theDark for the initial inspiration.

Image Details
Jul 10th, 2012
Embed Thumb
Report Abuse
Report media
Add Media
Members only