Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.
Small update to the 'RTB' abilities for the MiG, Vindicator and Apollo. The ability now also give a quick burst of speed, accompanied by a slight visual effect. Now has a 20 second reload time.
very nnicee :)
Shouldn't the wing-trails be white?
They are when they're flying normally, they just turn yellow when using the RTB special ability ;)
0.0. make a cooler zepplin one. i want my kirovs to look faster than they are. doom is getting closer!
you know that is for balance reasons? Gosh, some people just want units that can own a base in a second. NO, it's a strategy game!
Visual effect, not a speed boost!
it was a speed boost before wasn't it?