Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.
The Giga-Fortress has had its overpowered "gods' breath" device replaced with a paralysis cannon, making it an air support unit when transformed.
This new weapon functions much like the Rocket Angels' paralysis whip, except with a much longer range and a wide disabling radius.
Can't wait to see all this after the Download, Excitement Level Overload!
Reminds me or a blackhole or a wormhole
Now The Giga Fotress change to Tera Fotress
THANK GOD! I always hated dealing with a fleet of giga-fortresses turning my defensive lines to oblivion. Noted, a large group of migs can take one down within a few seconds, but once your enemy creates a goup of giga-fortress and sends tham at you, better get ready to change into your brown pants. Thank you TX1138.
You just cured an OP unit! :D
LOL i just send my giga fortress in an enemy base then i realize its just paralysing the base... and the ending didnt go so well xD
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looks funny