The Rebellion has been Reawakened! Continuing on the amazing legacy of the original Awakening of the Rebellion 2.5 made by Steiner Modding Group, Reawakening of the Rebellion is a complete overhaul of the original mod with new units, balance changes, missions, and art!

Description

THIS VERSION IS NOW AVAILABLE ON STEAM WORKSHOP!!! Its finally here! The AotR 2.6 Open Beta is now available for your enjoyment. Join the Awakening Rebellion, The Menacing Empire, or the Credit-Hungry Black Sun in a fight for control of the galaxy. Featuring new balance changes, visual and sound overhauls, and many big fixes from the previous version. This is an open beta, so bugs/balance problems may arise. This is the English version only, but should work on all copies of the game. We hope you enjoy!

Preview
Awakening of the Rebellion 2.6 Open Beta - English
Post comment Comments  (0 - 50 of 273)
Wookienator
Wookienator - - 1,023 comments

After years of waiting, it's is finaly here :) Thank you guys
Time to reawake my youtube channel ;)

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oOXyroxOo
oOXyroxOo - - 710 comments

yess thanks
i will watch your vids :D

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Guest
Guest - - 689,229 comments

Super, 1 jahr schon her und nicht mal aotr zuende gezockt :D.
wäre cool wenn du wieder spielst,

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LLemp
LLemp - - 2 comments

das was der guest geschrieben hat, habe ich geschrieben. Der typ, der es schade fand, dass du aufgehört hast und toll findet, das du wieder anfängst.

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Guest
Guest - - 689,229 comments

Hi I would love to do this mod , but im not a very good computer guy so If I download what are the steps to instal it and make it work?, sorry for my english im from Monterrey,Mexico

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GalaxyCrusher101
GalaxyCrusher101 - - 11 comments

This vid tells you what to do for any EAW mod Youtube.com

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Reichtangle
Reichtangle - - 551 comments

is thera also a german beta?^^

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Steiner0815
Steiner0815 - - 241 comments

Eine Deutsche Beta bzw. Textdatei kommt sobald ich alles übersetzt habe!

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Reichtangle
Reichtangle - - 551 comments

Danke Steiner btw hast du schon bemerkt das es über die SMG einen Artikel auf Jedipedia gibt? Mir ists zumindest erst vorhin aufgefallen... falls es den schon länger geben sollte wunderts mich doch etwas das der mir entgangen is

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HM_Cr8zYsKiLLZ
HM_Cr8zYsKiLLZ - - 3 comments

German: Gibt es einen Weg einfach das Spiel auf Englisch zu stellen? Ich würde nämlich, da ich ThatOneBullets Videos anschaue lieber auf Englisch spielen.

English: Is there a way to set the Game (and Mod) Language to English?

PS: Falls diese Frage bereits beantwortet wurde oder ich einfach dämlich bin, tut es mir Leid, aber ich dachte mir Fragen kostet nichts.
MFG Mike
If this Question was asked before or I am just stupid I do apologize, I didn't mean to get on your nerves.
Greetings Mike

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StratGer
StratGer - - 12 comments

Ich glaube bei der Installation von EaW - FoC kann man es auf Englisch installieren. Bei der Mod kannst du einfach die englische Version nehmen ;)

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MrLimmeG
MrLimmeG - - 6 comments

Du musst nur die masterfiletext_ENGLISH zu masterfiletext_GERMAN umbenennen :) Findest du in "Data/Text"

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Guest
Guest - - 689,229 comments

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wheelmandan
wheelmandan - - 1,312 comments

hey not sure if you know English but i keep getting a crash.

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wheelmandan
wheelmandan - - 1,312 comments

is there an update?

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The_Rider_1
The_Rider_1 - - 406 comments

Well, looks like I'll have to finish my Rebel GC faster than anticipated.

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ThatOneBullet Author
ThatOneBullet - - 243 comments

No promises, but I think you can try your save from the old version. It might work.

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iamtheman
iamtheman - - 227 comments

Hey ThatOneBullet i think the K-wing is too OP.

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TinMan.
TinMan. - - 4 comments

Has anyone needed to change the name for the Original Data folder and not the Mod's Data folder? Just asking because when I changed the Original Data folder's name, my game crashes on start up. The Mod's Data folder is already named Data... In the end I just undid what I had done and the game works fine. I'm just curious as to what the AI will do.

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iKathryn
iKathryn - - 163 comments

Same thing, but if I left the names alone, then it launched, but the textures are all sorts of messed up... Not sure how to fix it. Tried a manual install, but still didn't work.

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lebreezy6
lebreezy6 - - 23 comments

Yep, same thing happened with me- I had the vanilla data folder called data, and the mod data folder, also called data, was in the mods folder. What I did was changed the vanilla data name to original_data, and moved AotR2.6 data from the mods folder directly into the FOC folder, and the game crashed at launch with something like a parsing error that wouldn't even let me play the vanilla agme...

After renaming and re-arranging the data folders as they were before, (which included deleting the AotR2.6 download) the same parsing error kept occurring until I re-installed the vanilla game...
I don't know why this happened, or if it happened to you, but if anyone knows what we did wrong and could correct us, that would be great.

Also, an install tutorial on YouTube would be greatly appreciated for this version!

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lebreezy6
lebreezy6 - - 23 comments

figured it out never mind

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Guest
Guest - - 689,229 comments

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1kon
1kon - - 306 comments

Any chance of a solution?

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Guest
Guest - - 689,229 comments

What did you do to fix this man?

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Guest
Guest - - 689,229 comments

hey, have the problem right now too. I really don't know why that is so..

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82nd_Toby
82nd_Toby - - 83 comments

You have to copy the original Data folder and name it, I dunno, "Vanilla Data". Make sure you copy it and not rename it. Then, copy the mods Data and paste it into the Data of the base game. Once everything is copy over and what not, launch the game. Everything should work.

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MuchTooLearnUSH
MuchTooLearnUSH - - 419 comments

2.5 is so much fun, that it will remain a stand-alone on my computer! Time to create a whole new game folder for this new version. Thank you SMG for all your efforts to improve this game and bring the SW story to our computing lives! Feedback in near future, downloading now...

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Guest
Guest - - 689,229 comments

woooo hype!!!! DOWNLOADIN NOW!!!!

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Guest
Guest - - 689,229 comments

Wouldn't happen to have a changelog anywhere would you?

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ThatOneBullet Author
ThatOneBullet - - 243 comments

in the readme :D

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noian
noian - - 17 comments

Is there a guide to how to build units (which building builds what, etc.)? Something like the manual that Thrawn's Revenge mod has? I'm confused as to why certain units show up as greyed out even when I have enough credits (ex. Corellian units as Empire, or why I can't build a single ISD except the Victory I at the start of the campaign over Kuat). I don't want to have to go through the XML and try to figure out why I can't build certain units. Is it basically the Global Space Tech building (some workaround for tech levels I'm guessing)? Why are units greyed out, instead of hidden? It's very confusing and I can't seem to google a guide for how to play AoTR.

Also, can one of the mod creators tell me which XML/LUA file contains the free units the AI gets in campaign mode so I can delete the script? My inability to figure out how to build anything except IPVs or corvettes doesn't make preparing against the multiple Venators Black Sun gets via script fun.

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ThatOneBullet Author
ThatOneBullet - - 243 comments

We wanted to make a guide for everyone, however, we ended up running out of time and wanted to get a release out to the public. For the final 2.6 release we will definitely include some sort of documentation, either in game or a "manual"

Space units are indeed grayed out because of the global space techs. Build them to gain access to stronger ships.

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tronexodus
tronexodus - - 39 comments

hi how to reach rebells tech 5 ? are able to build black sun super star destroyer ? and the padawan locations ? try solve this for nearly every day after your release ! help would be really apreciated ! awesome mod !

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noian
noian - - 17 comments

Nevermind I figured out how ship building works.

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noian
noian - - 17 comments

So an AI rebel fleet just spawned above Bonadan while I control Felucia (aka the only way to get to Bonadan) and Bonadan. Is this working as designed? I thought I wouldn't need to garrison this planet's space but I guess I was wrong.

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Avarice1987
Avarice1987 - - 103 comments

Dankeschön, ich habe es schon etwas angespielt.

Nur eine Frage: Könnt ihr die Invincible Version der katana Flotte wieder einfügen? Das würde mich Riesig freuen, den ich finde sonst sieht die K Flotte aus wie 15 selbstgebaute Dreadnoughst^^

Ansonsten bin ich mal weiter gespannt.
ich werde schauen, dass ich Bugs ect finde. Wo muss ich das dann posten?

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iKathryn
iKathryn - - 163 comments

Any manual install guides out there? I still can't fix my textures... Maybe I'm doing something wrong?

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Khanti
Khanti - - 452 comments

What are the differences between 2.5 and 2.6?

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noian
noian - - 17 comments

After playing a good amount as Imperials, I have the following balance consideration:

-Corellian units are too poor at anti-fighter capability in general compared to their cost. Lancer and Carrak cruisers are the only ones good enough at anti-fighter capability. And they are cheaper than corellian units. Corellian units simply die to capitals too fast and barely are able to make a dent against fighters. IPV and Bayonet cruisers don't have a point in existing.

-Unit strengths and weaknesses are incorrect. Especially the black sun space ones. Many say they are strong vs something and instead end up dying horribly.

-AI needs to be better in space in not spreading out their corvette escort. I killed Admiral Ackbar + 2 Alliance Dreadnaughts + 2 Nebulons + 12 Y-Wings (20+ other squadrons) + 12 Corellian Corvettes with a Victory I, Level 1 Space Station, a Dreadnaught, and IPV (which is nothing but a 600 credit suicide unit to draw fire away). I only lost my dreadnaught. My 6 wings of TIE fighters were able to kill the Y-Wings with no problem. My 3 TIE Bombers killed everything else (with TIE fighter support in killing the mon cal shields). Oh, and CC are too weak to kill TIEs as it is (I've killed CC's with TIE fighters!) and Victory I can kill a CC in ~5 seconds. If anything the anti-fighter missiles on Imperial bombers are too strong since I was able to kill the fighters the AI sent to attack my bombers with them.

I'm not saying to balance things like Thrawn's Revenge where Alliance fighters are clearly OP (they really are), but it feels like the exact opposite here where plain TIE fighters are far too strong.

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capshades
capshades - - 53 comments

This sounds like you were playing on easy lol

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TheGuniverse94
TheGuniverse94 - - 120 comments

Try to play on hard or medium :-D

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noian
noian - - 17 comments

Other bugs:
-Cannot produce research station at maximum global space tech (I think? I don't see the option to upgrade anywhere) with enough money for the building, so I guess no death star for me...(?)

-I got messages about "get 1 more planet for a surprise" and I did, only to get a different message saying "get 2 more planets for a surprise" which I did, and I got a message about a Blue something but I don't see any surprise anywhere...?

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noian
noian - - 17 comments

Nvm I got the mission to build the death star at week 95.

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Avarice1987
Avarice1987 - - 103 comments

I Found a Bug.

i Attack Zhar with Ground Forces in New Republic GC.

But, the Combat doesnt load!

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GardasCheron
GardasCheron - - 7 comments

Got the same problem with every land battle in my Rebellion GC after playing for a while. Only option is to auto resolve which mostly means defeat to me, so a fix for this would do well.

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Oli36
Oli36 - - 3 comments

Hey, can you make a manual install version for simple install guys

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ThatOneBullet Author
ThatOneBullet - - 243 comments

You can simply install the mod with the installer to a random place. The Data folders will show up where you installed to. Only do this if you know what you are doing though.

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Guest
Guest - - 689,229 comments

AWW YEA!!! ITS HERE!!! ill probably be doing tons of skirmishes to get familiar with the units XD. (btw its Captainrex717 from Youtube. i haven't made an account on here so i'm anonymous )

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_Ulfhednar_
_Ulfhednar_ - - 631 comments

Amazing

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