The Rebellion has been Reawakened! Continuing on the amazing legacy of the original Awakening of the Rebellion 2.5 made by Steiner Modding Group, Reawakening of the Rebellion is a complete overhaul of the original mod with new units, balance changes, missions, and art!
If you haven't already noticed, AOTR has reached the top 100 mods of 2014. We are super excited to see that there are a lot of fans that still love our mod. We sincerely thank all of you for your continued support, love, and patience. Its been a joy to work on this mod and to be able to release it to you soon.
That being said, the good fight is not over! Now that we are in the top 100, we once again need your support. If you haven't already, please vote for our mod once again to get us as high as we can go! If we can make it to the top, we can help introduce other players to experience Awakening of the Rebellion, as we know it has been long since an official release. We want everyone to be as excited as we are for this mod, and we hope you are as well! So go ahead and vote again for AOTR for 2014 mod of the year finalists.
As a token of our appreciation, we give you some more footage of our in progress build. See if you can spot all of our new additions. Feel free to give your opinions on what we are presenting. We really want to make this the best mod it can be. Every opinion counts!
We know everyone is waiting patiently for our mod, which is why we want to keep you as up to date as we can. We are currently finishing up the final polishes on our new build. What does that include? All the major additions to the mod are locked in. In these final weeks, we are making sure that all the new sounds, translations, and units are working as intended. We are also killing bugs with the biggest can of developer Raid we have available.
Our schedule, while not set in stone, is down to a small amount of weeks. Once the internal team does all the work we can possibly do on the mod, we are going to start sending out closed applications for beta builds. (Please do not ask for one). We are strictly keeping this closed beta to people who have experience with the engine to help us track down bugs we ourselves are understaffed to do. Once our private testing is done, and the mod is confirmed to be stable, we will then release the English open beta. As previously stated, we are not quite sure on the exact dates this will happen. All that we can say at this point is that, if everything goes smoothly, you guys can get your hands on the Open Beta in around three weeks. Which also means this will be the best Holiday present you could possibly ask for from us.
The mod will have its own installer that will take care of everything for you. Also included will be a small document on how to install the game manually incase you have problems. Also, the mod will have Steam version support.
That's all for now. Once again we are very thankful and excited to be releasing Awakening of the Rebellion 2.6, and we hope that you will enjoy it.
Cheers,
Everyone at SMG.
Livestream on Sunday July 27th at 1pm CST! Also, this mod is officially part of AotR!
This is the first public announcement of the Reawakening of the Rebellion!
THIS VERSION IS NOW AVAILABLE ON STEAM WORKSHOP!!! Its finally here! The AotR 2.6 Open Beta is now available for your enjoyment. Join the Awakening Rebellion...
If you are unable to find a English translation, for the time being you can download this In Progress English translation to use.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
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is this mod still being worked on?
I could not get the ******* thing to work
Got a question, I played the original version and had difficulty with it. With balance changes, what do you mean by that? As I found the original mod too difficult at times and often got steam rolled no matter waht.
Were you playing as Imperials? Their units seem to suffer from extreme poor performance.
I have many ideas for this mod, but zero modding experience
Where do I post my ideas?
Thanks, Stephen .G.
the ai doesnt work, it just sits there and doesnt move, yet i dont know what i did wrong, any ideas
um the mod doesn't work for me, it installs and i can play it but in battles the AI just sits where they spawn and never move. What did i do wrong?
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Hey, I waas testing the 2.60 and the AI in skirmish wont work, what do I do?