R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.

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mololu Aug 21 2010, 2:07pm says:

Lovely chain reaction :)

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ArielY Aug 21 2010, 2:25pm replied:

agree :)

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Pouk Author
Pouk Aug 21 2010, 3:17pm replied:


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Lei_Hng_Wei Aug 25 2010, 8:46am replied:

Chain reaction. The game the whole family can play. :)

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Pouk Author
Pouk Aug 21 2010, 3:22pm says:

Guys I'm starting to really love this explosion damage thing. So far I wanted to stay out of range of the enemy fire, now I may want to go right in the middle. The range element just went on a whole new level, someone will want to stay close, other will try to shoot from a distance, people with a different opinion will try to outmaneuver each other.

And even if not, it's a great feeling to make a one last desperate suicidal attack with your crippled Battlecruiser.

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56er Aug 21 2010, 4:39pm replied:

Yep it is :)
But it sucks that you lose all your fighters/corvettes if there target explodes...
I would also be cool if the ships were drifting/floating away if such an explosions hits them, breaking up formations, etc.

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Pouk Author
Pouk Aug 21 2010, 5:04pm replied:

I'm trying to find a right range for damage of fighters to prevent mass destructions and still keep an efficient range for capital ships.

Shockwave effect, power pushing them away from the exploding ship, would really be a nice thing, but this is "just" a script giving you a certain amount of damage in a certain distance from the ship. It can't push ships, but maybe there is some way to do it.

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56er Aug 21 2010, 6:34pm replied:

I'm suggesting that instead of tweaking the damage, making the ships longer last, before they actually explode. Give them some cool "death" animations, let them break up in the middle, etc.

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mololu Aug 21 2010, 6:37pm replied:

Sadly pushing does not work per script - at lest not in any way it would look good ingame. I ran across this issue yesterday :/

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Pouk Author
Pouk Aug 21 2010, 6:44pm replied:

It's a shame but it's good to know that.
Maybe there could be some actual invisible weapon with a large push? I guess not.
But to me the way it is now is enough, it does the job.

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56er Aug 22 2010, 5:03pm replied:

AS long as you get some fine, long death animations of the ships, that wont just kill more than 1/2 of you fleet in an instant, like in complex or so, that would be cool :)

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Pouk Author
Pouk Aug 22 2010, 5:43pm replied:

Ships have normal dying times, from a Shipyard with 8 seconds to the Carrier with 4. But you're talking about the small ships, like frigates, don't you.

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bringer_of_mods Aug 21 2010, 5:20pm says:

very cool guys i give you all high prais !! :)

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Darth_Lazarus Aug 21 2010, 5:58pm says:

Pouk i love you ...
fantastic script! and nice video :)

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caspercool Aug 22 2010, 4:20pm says:

Your BC goes... so does the rest of you'r fleet

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Pouk Author
Pouk Aug 22 2010, 4:51pm replied:

At this moment the range is reduced, now it won't kill BC like that.

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HornetS Aug 23 2010, 6:09am says:

So now I can't put my frigates in a formation when there attacking?
I like this a lot! I never thought it was right that the RU colls repairing my destroyer should survive when it gets destroyed.

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Elite222 Aug 23 2010, 10:16am says:

OMG! We have Suicide Bombers again, Thank the Almighty Lord Pouk!

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Mars_3K Aug 23 2010, 12:28pm says:

This is the one feature I always thought should have been included in the game out of the box.

Thankyou so much for making this a reality!

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Pouk Author
Pouk Aug 25 2010, 7:46am replied:

you're welcome.

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BurningSky93 Aug 25 2010, 3:04pm says:

Great idea Pouk. Nice to see theres more than just extra ships on offer.

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Another step closer to release, the Explosion Damage script by Dim@.
I finally had some time to tune the values and today it will be on all capital ships. (So really don't forget to bring your dying ships closer to the enemy and further from you.)
And of course, as everything in R.E.A.R.M., this thing can be turned off.

(Still in progress, the values may change.)

Video Details
Aug 21st, 2010
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