R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Explosion Damage
Comments
mololu
mololu

Lovely chain reaction :)

Reply Good karma Bad karma+1 vote
ArielY
ArielY

agree :)

Reply Good karma Bad karma+1 vote
Pouk Author
Pouk

Thanks

Reply Good karma+1 vote
Lei_Hng_Wei
Lei_Hng_Wei

Chain reaction. The game the whole family can play. :)

Reply Good karma Bad karma+1 vote
Pouk Author
Pouk

Guys I'm starting to really love this explosion damage thing. So far I wanted to stay out of range of the enemy fire, now I may want to go right in the middle. The range element just went on a whole new level, someone will want to stay close, other will try to shoot from a distance, people with a different opinion will try to outmaneuver each other.

And even if not, it's a great feeling to make a one last desperate suicidal attack with your crippled Battlecruiser.

Reply Good karma+1 vote
56er
56er

Yep it is :)
But it sucks that you lose all your fighters/corvettes if there target explodes...
I would also be cool if the ships were drifting/floating away if such an explosions hits them, breaking up formations, etc.

Reply Good karma Bad karma+1 vote
Pouk Author
Pouk

I'm trying to find a right range for damage of fighters to prevent mass destructions and still keep an efficient range for capital ships.

Shockwave effect, power pushing them away from the exploding ship, would really be a nice thing, but this is "just" a script giving you a certain amount of damage in a certain distance from the ship. It can't push ships, but maybe there is some way to do it.

Reply Good karma+1 vote
56er
56er

I'm suggesting that instead of tweaking the damage, making the ships longer last, before they actually explode. Give them some cool "death" animations, let them break up in the middle, etc.

Reply Good karma Bad karma+1 vote
mololu
mololu

Sadly pushing does not work per script - at lest not in any way it would look good ingame. I ran across this issue yesterday :/

Reply Good karma Bad karma+1 vote
Pouk Author
Pouk

It's a shame but it's good to know that.
Maybe there could be some actual invisible weapon with a large push? I guess not.
But to me the way it is now is enough, it does the job.

Reply Good karma+1 vote
56er
56er

AS long as you get some fine, long death animations of the ships, that wont just kill more than 1/2 of you fleet in an instant, like in complex or so, that would be cool :)

Reply Good karma Bad karma+1 vote
Pouk Author
Pouk

Ships have normal dying times, from a Shipyard with 8 seconds to the Carrier with 4. But you're talking about the small ships, like frigates, don't you.

Reply Good karma+1 vote
bringer_of_mods
bringer_of_mods

very cool guys i give you all high prais !! :)

Reply Good karma Bad karma+1 vote
Darth_Lazarus
Darth_Lazarus

Pouk i love you ...
fantastic script! and nice video :)

Reply Good karma Bad karma+1 vote
caspercool
caspercool

Your BC goes... so does the rest of you'r fleet

Reply Good karma Bad karma+1 vote
Pouk Author
Pouk

At this moment the range is reduced, now it won't kill BC like that.

Reply Good karma+1 vote
HornetS
HornetS

So now I can't put my frigates in a formation when there attacking?
I like this a lot! I never thought it was right that the RU colls repairing my destroyer should survive when it gets destroyed.

Reply Good karma Bad karma+1 vote
Elite222
Elite222

OMG! We have Suicide Bombers again, Thank the Almighty Lord Pouk!

Reply Good karma Bad karma+1 vote
Mars_3K
Mars_3K

This is the one feature I always thought should have been included in the game out of the box.

Thankyou so much for making this a reality!

Reply Good karma Bad karma+1 vote
Pouk Author
Pouk

you're welcome.

Reply Good karma+1 vote
BurningSky93
BurningSky93

Great idea Pouk. Nice to see theres more than just extra ships on offer.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Another step closer to release, the Explosion Damage script by Dim@.
I finally had some time to tune the values and today it will be on all capital ships. (So really don't forget to bring your dying ships closer to the enemy and further from you.)
And of course, as everything in R.E.A.R.M., this thing can be turned off.

(Still in progress, the values may change.)

Details
Date
By
Pouk
Duration
Size
1280×720
Filename
Explosion_Damage.mpg
Options
URL
Embed
Share
Feed
RSS
Report
Report