R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.
Thanks to Mololu, unlocking new hull paints is now based on RU loss you cause to the enemy, not on kill counts. You've already seen and maybe tried the alternative texture variation for a normal Battlecruiser, this is the same team color pattern applied to a Missile Battlecruiser.
And this is not a 0.0.3c recap anymore, this is new and unreleased. You're gonna have to wait for 0.0.3d. And you probably won't believe me, but I'll attempt to release new versions more frequent now.
Those two pictures are almost identical, I couldn't decide which one is the best, I like them both.
1680 x 1050 px
If it weren't for HW2's weird perspecive, I would have liked this image a lot more.
Anyway, I didn't build the Chevron BC very often, but I'm pretty sure I'll be building the Chevron MBC whenever I can.
I'm actually enjoying the perspective and that's why I'm personally just a little bit more for this one. But I'm sure I have a simmilar picture with a lot more normal perspective, there were about 30 or more pictures I was picking from, so there should be.
Let's talk about the cost. Does it make sense to you (or does it bother you) that I've made every of those texture variations a 100RU more expensive? Basically, is it a problem?
The cost difference is negligeable, and should have little impact on gameplay.
I'm just trying to figure out why you want a cost difference at all :-?
Because that's... something... special?
Ok let me think. You didn't say almost anything, yet you totally made me question that cost increase, even when I asked about it first.
I did it because I felt it that way, but I have no real logical reasons to back it up.
Well they did earn it, and it really only is a different paintjob. With 1000 RUs a player could buy almost two bomber squadrons (off by about 100 RUs), bombers that could make enough of a difference, more than the paint.
Just saying.
Er... it's a 100 RU difference, not 1000. Not even enough to buy a probe with... :3
Actually, I don't recall what the RU difference is, so I'm assuming Pouk is right in his post above. If the RU difference really is 1000 RUs, I'd have to think about the implications more.
A cost increase of 100 RUs I can easily pass off as a "cost of looking cool". 1000 though? Um... I'd have to think about it more, maybe even do an experiment on it.
It's 100 RU in both cases, a 1000 would be insane.
If you build multiple BC, then it will start to affect you.
Wow, misread that one, that's fairly negligible.
It's the same cost/profit ratio no matter how many ships you make. If you build 10 BC's, 2 bomber squadrons is negligeable. If you build 100 BC's, 20 bomber squadrons is negligeable.
I guess to be absolutely sure, the cost difference could be lowered, but at a 100 RU difference, I don't think you'll run into a situation where you are building dozens of BC's and you find you miss having the RU's to build two or three more bombers.
There is a comment on the other picture about giving the Chevron BCs a small stat boost. It's really up to how we want REARM to play, so my vote is on no stat boost, these just remain visual customizations only.
Well to me the more preferred one is no stat boost as well.
And to avoid confusion and questions I'm removing the 100 RU cost increase.
When I watch your video I hear this music in my head:
because I am new member, I can't post URLs, so type this into the Youtube search field:
Baraka soundtrack "Broken Vow" - Monks of the Dip Tse Chok Ling Monastery, Dharamsala
It will be the first from the top.
What do you think?
Greetings from Hungary
Good music.
Well, I'd just attribute it to the MBC/BC's crew being better experienced than the regular crews. Are we going to get something like this for the Hiigarans? I'd kill for a modular BC. Anyway, awesome work Pouk! This made me get into 3d modeling again!
By something like this for the Hiigarans you mean a new BC, not new hull paints, right? Because you're talking about Modular BC.
Let me tell you I've got a big problem with Modular Battlecruisers, you most likely won't ever get a proper Modular BC, except one specific case, but that won't have a higher firepower than the regular Battlecruiser.
Problem with modular ships is obvious. You won't make the new buildable armamanent weaker than the standard weapons, why would you, that wouldn't make any sense. But that means that a modular ship is in result stronger than normal ship, just look at the Modular Destroyers. And I don't want to repeat that again, I don't want a regular BC with firepower of 5200 and next to it a Modular BC with potential firepower somewhere on 7000, that is definitelly really not going to happen. It would firstly be ridiculous, secondly impractical and generally I really don't like that at all. It won't happen.
So Battlecruisers won't be modular. As I said except one case, which is a defensive BC which is going to be the first big Hiigaran capital ship in line waiting to be built. And as as I said, that's not going to have higher firepower than normal BC, so it doesn't matter.
Completelly different cases are Heavy Cruisers and Dreadnaughts, both will likely allow you to get really crazy with weapon modularity.
Damn. I'm drooling over the possibilities. Will special hullpaints also be implemented for the Hiigs?
The next logical step is of course to have them for Hiigs as well, no one would forgive me having so many new Vaygr ships and the hullpaints only for Vaygr. So yes, they will, I'm just not sure how they're going to look like yet.