R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Report content 0.0.3c recap - High Command 1 (view original)
0.0.3c recap - High Command 1
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
Lupus_of_nox_noctis Apr 20 2011 says:

Holy crap, Gimme that!

+1 vote     reply to comment
HornetS Apr 21 2011 says:

Fireworks! Yay!

+2 votes     reply to comment
Ovid Apr 22 2011 says:

It's says something were I have to think "photoshop? who the hell needs that?!"

God, I love this game. It's at least 5 years old, and it still looks gorgeous. *sigh*

+2 votes     reply to comment
Master_BroTal Apr 23 2011 replied:

make that 8 years.

+7 votes     reply to comment
Hell_Diguner Jul 13 2011 replied:


Though I'm one to talk.

+1 vote     reply to comment
jorzza Apr 23 2011 says:

well thank the hw2 modders they have really kept the game alive and fresh. when u get bored of the vanilla factions you can go onto this site get a mod like rearm or another and spend hours learning about the new units and the enemy's strengths and weaknesses and not to mention the new looks to admire.

+2 votes     reply to comment
Wrathburn Apr 28 2011 says:

i love playing high command since you can have much more massive battles than normal.
plus the cpu can easily get the better of you.

+1 vote     reply to comment
Syrtees Apr 29 2011 says:

What if you added in a separate gametype that gives you a set amount of ships (equal to that of the opposing team) and no build capable ships whatsoever? Add in a bit more strategy to Real Time Strategy, and if you've ever played Ground Control you should know the feeling.

+1 vote     reply to comment
Pouk Author
Pouk Apr 29 2011 replied:

Someday I think I will, that was one of the long forgotten plans.
But even now you can actually try it, not with High Command though. Select a Battle Fleet starting fleet and turn off resourcing (by setting resource multiplier to 0)
But that's just about one big battle that is over fast. You won't earn any points for capturing land like in Ground Control (no I haven't played it, I just wanted to try).

+1 vote   reply to comment
Syrtees Apr 29 2011 replied:

Well obviously you'd need some RUs to do ship subsystems. I never played ground control too much but it was a fun game.

+1 vote     reply to comment
Pouk Author
Pouk Apr 30 2011 replied:

About RU, you can set high initial RU value or RU injections.

+1 vote   reply to comment
Tiber123 Jul 19 2011 says:

They need to make a HomeWorld 3

+1 vote     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:


I guarantee it will most likely crash eventually, so don't forget to save often, but I also guarantee that before the crash you'll definitelly witness some epic battle. Battlecruisers are in formation of two, Destroyers of four, Frigates of eight and let's say you'll see hundreds of Corvettes and Fighters flying and dying even with lower unit caps.
That's a newly released game mode called High Command.

Also I've decided not to touch the pictures in Photoshop this time, except for adding the logo.

Apr 20th, 2011
Embed Thumb
RSS feed