• Weapons - Every of the 40 weapons has its strengths and weaknesses.

    • All weapons are extremely deadly - most monsters die after several shots, but you are also very fragile (many monsters will instagib you!) - you have to kill them before they can hit you!
    • Your inventory is limited by total weapon count (this limit depends on difficulty setting). You can have two bazookas and a sniper rifle if you want.
    • Your movement speed is affected by which weapon you are holding.
    • Only sniper rifles have perfect accuracy. Also, most weapons have significant recoil, so you have to fire carefully in short bursts to make sure you don't waste precious ammo.
  • Enemies - Added 67 new types of enemies (that randomly replace existing Doom monsters).

    • Variety is a primary criterion while picking up or designing monsters - I don't want just bigger and badder versions of original Doom monsters.
    • Some old boring RGA monsters were revamped to provide more variety, the ugly ones were removed.
    • Several monster types now serve as "Minibosses" to provide a difficult challenge in unexpected places.
  • Significantly improved visual effects.
  • Levelling and perks - You gain experience for killing monsters to upgrade your weapons and perks.

    • Level-ups are very rare, choose your reward wisely (I usually get to level 6 to 8 after Doom II playthrough)
    • You can have only one perk from each tier at time. Try the game with different combinations of perks and weapons!
    • All 11 perks with 2 levels each have unique effects with significant impact in gameplay
    • 6 pre-created classes with balanced combinations of perks and weapons.
    • Or create your own class!
  • 8 difficulty levels with different weapon count limits and monster damage multipliers.
  • Compatible with all official Doom IWADS, Heretic.wad and most PWADS that don't alter or add monsters nor weapons.
  • Multiplayer works, though with limitations (no perks for now).
    • Bots are supported.
  • Many RGA 2 bugs, glitches and annoyances were fixed.

    • Most monsters don't respawn/last stand any more.
    • Last Stand actually works as advertised.
    • Numerous weapon sprite glitches were removed.
    • Gibbing is fixed.
    • Fixed opaque muzzle smoke for sniper rifles and automatic shotguns.
    • In-game menus are much more responsive.
    • And many more!

Change log

See the Zdoom forums thread to leave feedback.
Or Skulltage forum
This was created by by Matěj "CommanderZ" Zábský, based on Voltlock's RGA 2. You may contact him via the forums.

Known issues

Currently known bug are listed in the bug tracker.

Planned features

  • Add third level for all perks.
  • Improve Annihilator and Demolisher so they are not just bigger badder versions of existing monsters. Or remove them.
  • Unify ammo types where appropriate (so AR ammo box doesn't add both AK47 and M4A1 ammo, but common bullets only).
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Realguns Hardcore v1.11.2 (Zdoom)

Realguns Hardcore v1.11.2 (Zdoom)

Sep 8, 2013 Full Version 0 comments

This mod combines Doom's fast and varied gameplay with more intense and tactical approach of Call of Duty. It is based on Voltlock's RGA 2 (TR12).

Realguns Hardcore v1.11.2 (Skulltag)

Realguns Hardcore v1.11.2 (Skulltag)

Sep 8, 2013 Full Version 1 comment

This mod combines Doom's fast and varied gameplay with more intense and tactical approach of Call of Duty. It is based on Voltlock's RGA 2 (TR12).



Sep 8, 2013 Full Version 1 comment

Real Guns Advanced 2 adds different weapons into the game. It works in SkullTag, can be used in DOOM and DOOM II.



Sep 8, 2013 Full Version 0 comments

The original, it was basically rips of different weapons from other series, into 2D form. It was really basic/unoriginal but it's here for you.

Post comment Comments
brunoargentino Nov 19 2013, 2:19pm says:

Cool Mod ! -Recomended!

+2 votes     reply to comment
Guest Sep 27 2013, 11:01am says:

This comment is currently awaiting admin approval, join now to view.

MachoMan89 Sep 12 2013, 12:10pm says:

Could you possibly provide a mod with just all the cool monster random replacements in them?

And could you make it possible for certain things like weapon accuracy and movement speed by optional?

+1 vote     reply to comment
MaggotHATE Sep 12 2013, 9:03am says:

So, what's going on with the development? Any news about 1.12 beta 3 or 1.13? Beta 2 is good, but it was done long ago.
Both forums are unavailable.

+1 vote     reply to comment
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Released Mar 16, 2011
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Realguns Hardcore Realguns Hardcore
Realguns Hardcore
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