Dow-Host: Red Phoenix Rising is a total conversion of CNC zerohour. The mod aims to deliver a more realistic battlefield experience. Also, this mod will transform Zerohour to a more demanding strategy game while keeping some arcade touches to make the game enjoyable. The following playable factions will be included: USA, Russia, China, EU, and the GLA
The MGM-168 (MGM-140E) Army Tactical Missile System (ATacMS) being fired by the MLRS has a range of 300 kilometers and carries a warhead of 500lb's. Each MLRS is carrying 6 of them. This will be the primary SRBM for the US forces in the mod.
Also, each tor-m1 is carrying 8 missiles. The TOR-M1/M2 unit and its behavior is still in its first stages of development. Therefore its subject to changes in the future.
Nice work, guy..the FX is vety nice, i like this missile intercept.
Thanks to the beautiful MLRS designed by your team :), I think I should give the FX a brownish color to look more like dirt instead of smoke
You are wrong, it's our team now, you are one of us. Of cours We will share resources.
yes of course we are one team. I just wanted to give credit for the designers.
Missiles fired AGAINST aerial targets? I heard things like "it's not possible, engine does not allow,.." Now I see it and want all AA missiles to move like that. Thumbs up.
Actually, I hope you believe me if I said they can be made better. Next time ill show what happens if you shoot the MLRS missiles at a target to the left or right of the TOR-M1 instead of shooting at a target behind them. The missiles can make spirals in the air while changing their altitude and they look very sexy. They are able to take highly maneuverable, high speed targets. just wait untill the iskander is ready then you can see how they stop the Iskander missiles which fly at mach 7.5 XD.
They should go directly to the impact point. Maybe it is not so sexy as spirals, but it is like it should be.
In game missiles fired on planes first go under the plane, then turn and go to catch it, because they weren't in proper height at first. Which looks dumb and makes you waste missiles...
yes, they should go directly to the target, I forgot to say that they make only one spiral, actually half a spiral in order to adjust their course to the target and that happens only when the target is at an extreme angle as the "maxthrustangle" is not set on the missile locomotor. this means they will always find a way to adjust their course and hit the target, instead of missing.
The behavior you described can be adjusted. Certain values in the missile locomotor and the missileaiupdate module are known to cause that.
If I can make a recommendation to the American/NATO vehicles please remove the Allied WW2 star:
Img0.etsystatic.com
It simply doesn't belong on modern vehicles and you won't find it in use on the modern battlefield.
are these final missile trails/smoke for the MLRS?
The missile flares and exhaust are final. However the mlrs missile currently acts like a dumb projectile. This will be changed, I hope to replicate the trajectory of real MLRS missiles. If you have suggestions regarding the Firefx (Smoke) or regarding anything else, please tell me because they are not final.
i like the change of other side its look awesome great job man