Dow-Host: Red Phoenix Rising is a total conversion of CNC zerohour. The mod aims to deliver a more realistic battlefield experience. Also, this mod will transform Zerohour to a more demanding strategy game while keeping some arcade touches to make the game enjoyable. The following playable factions will be included: USA, Russia, China, EU, and the GLA
This mod officially died at 12:00 am (GMT time) July 15 2014.
May its soul rest in peace.
Reason for death: last remaining developer is too idealistic
I cannot stand the imperfections and limitations in the old sage engine anymore. We overcame most of them but not all. Also, being an idealist, and a control freak... little things matter. Therefore I decided to write a new game engine from scratch...
I know game engines are huge.. and many sub-systems go into them. Making a good engine needs at least two to three years if you already know what you are doing (which I don't). However my dissatisfaction with the SAGE engine capabilities have reached an epic level and that is one of my motivations to start a new engine. Nevertheless, I am not alone. There are many free open source tools that I will be using in the process.
Yet I need to learn C++ and OpenGl to code a new engine. Also I should be familiar with several tools such as SDL and others. Given my current skills, i need about a year or two to become familiar with these tools..
Currently I am at page 320 of the book C++ Primer. I expect to finish this book in the next three months. Then comes learning OpenGl... After that i have to read Game Engine Architecture to get a better idea about all the subsystems that make up a game engine.
So this is it, its a very risky operation and my engine might never see the light of day but personally i think its worth a try..
Therefore if you are familiar with game engines and u think you can guide me through the process or suggest a book or anything, feel free to do so.