Dow-Host: Red Phoenix Rising is a total conversion of CNC zerohour. The mod aims to deliver a more realistic battlefield experience. Also, this mod will transform Zerohour to a more demanding strategy game while keeping some arcade touches to make the game enjoyable. The following playable factions will be included: USA, Russia, China, EU, and the GLA

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Death!
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Frosty_Guy
Frosty_Guy Jul 14 2014, 8:11pm says:

R-I-P.

+1 vote     reply to comment
t95blackeagle
t95blackeagle Jul 14 2014, 9:52pm says:

to bad :(
good luck man

+1 vote     reply to comment
Zeke_Dlyoung
Zeke_Dlyoung Jul 14 2014, 11:03pm says:

Are you going to release the codes for your multi lock on system then?

+4 votes     reply to comment
InsurgentCeLL
InsurgentCeLL Jul 17 2014, 2:48pm replied:

The wild mod scavenger has found its carcass!

+2 votes     reply to comment
Super-Flanker
Super-Flanker Jul 18 2014, 4:42am replied:

yes i will but i need to comment them very well as they are a little hard to implement due to several sage engine limitations and im afraid you need to free several damage types on your mod before implementing them. Ill post them soon on this mod page after commenting them.

+1 vote     reply to comment
Aya_Bee
Aya_Bee Jul 15 2014, 7:17am says:

Wow, good luck with your new engine. Hope to see the results of it in the future.

+1 vote     reply to comment
Comanche_Prime
Comanche_Prime Jul 15 2014, 7:56am says:

Many of great projects for SAGE engines die just because this engine SO limited in many things... Trust me, i know what it is...

+1 vote     reply to comment
Super-Flanker
Super-Flanker Jul 18 2014, 4:57am replied:

SAGE is only limited because its closed source. People use it because its the easy path (removes the need to learn any programming language). However, if your goals and ambitions are really high, it becomes a burden and in my opinion, on the long run this path becomes harder than programming your own engine.

+1 vote     reply to comment
BossGeneral
BossGeneral Jul 16 2014, 8:10am says:

Perhaps release the mod as-is then. There is no point in it being buried or hidden.

+2 votes     reply to comment
Super-Flanker
Super-Flanker Jul 18 2014, 4:45am replied:

All assets on this mod will move to the new engine so i think there is still a point of hiding them. However there is no point in hiding the targeting system as on a new engine you can write your own targeting system instead of wasting your free time for 3 months trying to figure out how to cheat on the SAGE engine.

+1 vote     reply to comment
RussianArmor
RussianArmor Jul 26 2014, 1:50am says:

fashions it is dead? if yes that give the reference on точто is at least

0 votes     reply to comment
spade1540
spade1540 Jul 31 2014, 9:58am says:

yah.. I was intrigue with the multiple targeting system. :/

+1 vote     reply to comment
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Description

This mod officially died at 12:00 am (GMT time) July 15 2014.

May its soul rest in peace.

Reason for death: last remaining developer is too idealistic

I cannot stand the imperfections and limitations in the old sage engine anymore. We overcame most of them but not all. Also, being an idealist, and a control freak... little things matter. Therefore I decided to write a new game engine from scratch...

I know game engines are huge.. and many sub-systems go into them. Making a good engine needs at least two to three years if you already know what you are doing (which I don't). However my dissatisfaction with the SAGE engine capabilities have reached an epic level and that is one of my motivations to start a new engine. Nevertheless, I am not alone. There are many free open source tools that I will be using in the process.

Yet I need to learn C++ and OpenGl to code a new engine. Also I should be familiar with several tools such as SDL and others. Given my current skills, i need about a year or two to become familiar with these tools..
Currently I am at page 320 of the book C++ Primer. I expect to finish this book in the next three months. Then comes learning OpenGl... After that i have to read Game Engine Architecture to get a better idea about all the subsystems that make up a game engine.

So this is it, its a very risky operation and my engine might never see the light of day but personally i think its worth a try..

Therefore if you are familiar with game engines and u think you can guide me through the process or suggest a book or anything, feel free to do so.

Regards,

Super-Flanker out

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