Dow-Host: Red Phoenix Rising is a total conversion of CNC zerohour. The mod aims to deliver a more realistic battlefield experience. Also, this mod will transform Zerohour to a more demanding strategy game while keeping some arcade touches to make the game enjoyable. The following playable factions will be included: USA, Russia, China, EU, and the GLA

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Col._Sandfurz
Col._Sandfurz

Wow!
The M1 (actually all the tanks) are very well done!
I also used different munitions for the tanks and automatic weapon switching. I gonna tell you my ideas per PM soon.

But how did you do the squad system for infanrty? It is not using Angry Mob locig, does it? Very impressive!

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Super-Flanker Author
Super-Flanker

actually u guessed it, using angry mobs logic :) but i experimented with it for a while 2 months ago. Regarding the weapon switching, its simple too. its done using both weapons.ini and armor.ini. i did not create anything new here. However the IRMTS is more complicated, u can say its 4 ideas in one.

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loziroko12
loziroko12

change the building model

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Description

In part 1 and 2, i am aiming at different things and the M1A2 is switching weapons automatically, u can see that from the control bar below.

M1A2 Weapons:
1. SABOT
2. HEAT
3. COAXIAL MACHINE GUN
4. NSVT
5. SMOKE GRENADES (NOT IN VIDEO)

CWC infantry used for demonstration purposes only, they will not be included in this mod. NEW FX for the M1A2 GUN & New FX for the explosions. Barrel smoke will be on the mod, its borrowed from CWC.

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