Dow-Host: Red Phoenix Rising is a total conversion of CNC zerohour. The mod aims to deliver a more realistic battlefield experience. Also, this mod will transform Zerohour to a more demanding strategy game while keeping some arcade touches to make the game enjoyable. The following playable factions will be included: USA, Russia, China, EU, and the GLA

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Ma11ory Creator
Ma11ory May 24 2013, 12:09am says:

Nice work, guy..the FX is vety nice, i like this missile intercept.

+2 votes   reply to comment
Super-Flanker Author
Super-Flanker May 24 2013, 12:43am replied:

Thanks to the beautiful MLRS designed by your team :), I think I should give the FX a brownish color to look more like dirt instead of smoke

+1 vote   reply to comment
Ma11ory Creator
Ma11ory May 24 2013, 12:53am replied:

You are wrong, it's our team now, you are one of us. Of cours We will share resources.

+3 votes   reply to comment
Super-Flanker Author
Super-Flanker May 24 2013, 1:23am replied:

yes of course we are one team. I just wanted to give credit for the designers.

+1 vote   reply to comment
CommanderDef May 24 2013, 8:29am says:

Missiles fired AGAINST aerial targets? I heard things like "it's not possible, engine does not allow,.." Now I see it and want all AA missiles to move like that. Thumbs up.

+1 vote     reply to comment
Super-Flanker Author
Super-Flanker May 24 2013, 8:42am replied:

Actually, I hope you believe me if I said they can be made better. Next time ill show what happens if you shoot the MLRS missiles at a target to the left or right of the TOR-M1 instead of shooting at a target behind them. The missiles can make spirals in the air while changing their altitude and they look very sexy. They are able to take highly maneuverable, high speed targets. just wait untill the iskander is ready then you can see how they stop the Iskander missiles which fly at mach 7.5 XD.

+1 vote   reply to comment
CommanderDef May 25 2013, 8:17pm replied:

They should go directly to the impact point. Maybe it is not so sexy as spirals, but it is like it should be.

In game missiles fired on planes first go under the plane, then turn and go to catch it, because they weren't in proper height at first. Which looks dumb and makes you waste missiles...

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Super-Flanker Author
Super-Flanker May 26 2013, 3:01am replied:

yes, they should go directly to the target, I forgot to say that they make only one spiral, actually half a spiral in order to adjust their course to the target and that happens only when the target is at an extreme angle as the "maxthrustangle" is not set on the missile locomotor. this means they will always find a way to adjust their course and hit the target, instead of missing.

The behavior you described can be adjusted. Certain values in the missile locomotor and the missileaiupdate module are known to cause that.

+1 vote   reply to comment
BossGeneral May 24 2013, 10:05pm says:

If I can make a recommendation to the American/NATO vehicles please remove the Allied WW2 star:

It simply doesn't belong on modern vehicles and you won't find it in use on the modern battlefield.

+1 vote     reply to comment
happi May 30 2013, 6:59pm says:

are these final missile trails/smoke for the MLRS?

+1 vote     reply to comment
Super-Flanker Author
Super-Flanker May 31 2013, 7:36am says:

The missile flares and exhaust are final. However the mlrs missile currently acts like a dumb projectile. This will be changed, I hope to replicate the trajectory of real MLRS missiles. If you have suggestions regarding the Firefx (Smoke) or regarding anything else, please tell me because they are not final.

+1 vote   reply to comment
t95blackeagle Jun 1 2013, 3:40pm says:

i like the change of other side its look awesome great job man

+1 vote     reply to comment
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The MGM-168 (MGM-140E) Army Tactical Missile System (ATacMS) being fired by the MLRS has a range of 300 kilometers and carries a warhead of 500lb's. Each MLRS is carrying 6 of them. This will be the primary SRBM for the US forces in the mod.

Also, each tor-m1 is carrying 8 missiles. The TOR-M1/M2 unit and its behavior is still in its first stages of development. Therefore its subject to changes in the future.

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May 23rd, 2013
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