A remote RDZ Industries industro-military research and development facility has gone dark... Its factories are on overdrive, producing AI-controlled drone units that have destroyed everything in the facility. Take control of the brand new, highly experimental All-Purpose Assault Mech as you are sent to investigate the stricken facility -- get in, regain control of the base systems, and find out what the hell happened.

RDZ Industries: Project Y4 R01

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4 comments by RaoDaoZao on Oct 20th, 2013

This has been too long in the making. A broad raft of updates have been made -- from mundane bug fixes and balance tweaks to gameplay-shattering new weapons and equipment, R02 is a patch of monolithic proportions. Some of those changes are spoilers, so let's not go into detail: suffice to say, Facility EY43 now has a few more surprises in store for you.

For those that missed the first release, RDZ Industries: Project Y4 is a singleplayer sci-fi action-adventure constructed solely by my fair hands. Take control of the company's new experimental All-Purpose Assault Mech as it is sent to investigate a stricken research facility -- change swords, shields, guns and more to suit your preferred play style as you battle through hordes of hostile drones in your mission. The objective is simple: regain control of the facility, find out what happened... and punish the perpetrators.

What are you waiting for? Download it now!

RDZ Industries: Project Y4 R02b

Not convinced? Have a gander at these promotional materials. Everything you see here is in-game -- no trickery, no fakery; just Warcraft III: The Frozen Throne running Project Y4.

Coming in R02: Marseille

The company needs you, Captain. Only the AP-AM prototype has the capability to fulfil this dangerous mission, and only you know how to drive it. You will be briefed during insertion.

RDZ Industries: Project Y4 R02b
RDZ Industries: Project Y4 R02b

And once you've saved the facility, you can check out the 1-to-4-player deathmatch spin-off Arena Y4! Hop into the production-ready version of the AP-AM, the Epsilon, and face off against other contenders to ensure the prototype has been finished properly... And prove your superiority as a mech pilot.

RDZ Industries: Arena Y4
RDZ Industries: Arena Y4

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RDZ Industries: Arena Y4

RDZ Industries: Arena Y4

Jan 22, 2013 Multiplayer Map 4 comments

Up to four players pit themselves against each other for points and glory in this gratuitous deathmatch based on RDZ Industries: Project Y4!

RDZ Industries: Project Y4 R02c

RDZ Industries: Project Y4 R02c

Aug 24, 2012 Full Version 18 comments

RDZ Industries: Project Y4 R02c. For further details and play instructions, please see ProjectY4OperationalHandbook_R02.pdf, contained within the zip.

Post comment Comments  (0 - 10 of 24)
Amensia Nov 18 2012, 10:34pm says:

Are the textures simplified on the models because...

(1) To keep the filesize down (8mb I think is the maximum for a map?)
(2) Placeholders
(3) Chosen Art Style
(4) Your not very good yet at it

Some dents/scratches and darker areas would be nice to look at.

+2 votes     reply to comment
RaoDaoZao Nov 19 2012, 3:29am replied:


The texture swapping paint shop system relies on the fact that all models use the same UV unwrap, so adding too much detail to any individual panel would show up far worse than the straight-out-of-the-factory clean look.

+2 votes     reply to comment
Amensia Nov 19 2012, 1:58pm replied:

Oh I didn't know the model's colors could be swapped in game. (If I'm interpreting that correctly.)

Could you add a specular map with the dents/scratches? They would use the same UV unwrap I'm sure.

+2 votes     reply to comment
RaoDaoZao Nov 19 2012, 2:55pm replied:

Warcraft III does not support any of that. It *is* possible to use alternate sets of UV coordinates for each geoset (e.g. so each model could wrap to the same scratches overlay tile without disrupting its use of the base texture layout), but it's a monumental pain in the arse to set up and I don't think it would be worth the effort.

+2 votes     reply to comment
19Nightwing91 Sep 5 2012, 10:18am says:

THIS IS AWESOME! But .. can is it possible to add multiplayer? o.O

+2 votes     reply to comment
RaoDaoZao Sep 5 2012, 11:23am replied:

No, it is not possible. This is a singleplayer adventure, and it's been designed and built that way right from the beginning.

+2 votes     reply to comment
faulk Oct 16 2011, 3:56pm says:

Are you making this alone? It looks very neat!

+3 votes     reply to comment
RaoDaoZao Oct 17 2011, 1:37pm replied:

I am indeed. Though I fully intend to bring other people on nearer the end, to handle things like music... And I will certainly run out of voices after two characters.

+2 votes     reply to comment
faulk May 7 2012, 6:47pm replied:

I'm really impressed by your skillset. ;-)

You model, texture, animate, program, and write. Is that correct?

Keep up the good work!

+2 votes     reply to comment
RaoDaoZao Oct 18 2011, 1:27pm replied:

What little story there is does not contain any convenient early-game cliffhangers. You'll just have to wait for the final. ;)

+2 votes     reply to comment
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Released Aug 23, 2012
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