A remote RDZ Industries industro-military research and development facility has gone dark... Its factories are on overdrive, producing AI-controlled drone units that have destroyed everything in the facility. Take control of the brand new, highly experimental All-Purpose Assault Mech as you are sent to investigate the stricken facility -- get in, regain control of the base systems, and find out what the hell happened.

RDZ Industries: Project Y4 R01



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3 comments by RaoDaoZao on Jan 22nd, 2013

Arena Y4 is probably the fastest map I've ever turned around. So what if I spent two years on its basis? So what if it is brutally streamlined and hideously imbalanced? Get yo ass in gear and get to playing it!

ArenaY4 wrote:Several months after the success of the AP-AM prototype's first live trials during the incident at Facility EY43, the final production version - the Epsilon - is now ready for its own trials before going on the open market.

RDZ Industries: Arena Y4

Arena Y4 Arena Y4: EpsilonArena Y4
Arena Y4: EquipmentArena Y4

If you're not into playing online, the bots will see you right as they fill the empty slots. And if like what you see in this little snippet, well, there's a great big singleplayer adventure right here.

A little whisper about R02 to keep you going -- along with all its standard additions, it looks like it's going to have music too! But don't let that stop you enjoying R01d, because R02 is still a fairly long way off. When It's Ready, Soon, etc etc etc.

RDZ Industries: Project Y4 R01d

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RDZ Industries: Arena Y4

RDZ Industries: Arena Y4

Jan 22, 2013 Multiplayer Map 2 comments

Up to four players pit themselves against each other for points and glory in this gratuitous deathmatch based on RDZ Industries: Project Y4!

RDZ Industries: Project Y4 R01d

RDZ Industries: Project Y4 R01d

Aug 24, 2012 Full Version 16 comments

RDZ Industries: Project Y4 R01d. For further details and play instructions, please see ProjectY4OperationalHandbook.pdf, contained within the zip.

Post comment Comments  (0 - 10 of 24)
Amensia
Amensia Nov 18 2012, 10:34pm says:

Are the textures simplified on the models because...

(1) To keep the filesize down (8mb I think is the maximum for a map?)
(2) Placeholders
(3) Chosen Art Style
(4) Your not very good yet at it

Some dents/scratches and darker areas would be nice to look at.

+2 votes     reply to comment
RaoDaoZao
RaoDaoZao Nov 19 2012, 3:29am replied:

(3)

The texture swapping paint shop system relies on the fact that all models use the same UV unwrap, so adding too much detail to any individual panel would show up far worse than the straight-out-of-the-factory clean look.

+2 votes     reply to comment
Amensia
Amensia Nov 19 2012, 1:58pm replied:

Oh I didn't know the model's colors could be swapped in game. (If I'm interpreting that correctly.)

Could you add a specular map with the dents/scratches? They would use the same UV unwrap I'm sure.

+2 votes     reply to comment
RaoDaoZao
RaoDaoZao Nov 19 2012, 2:55pm replied:

Warcraft III does not support any of that. It *is* possible to use alternate sets of UV coordinates for each geoset (e.g. so each model could wrap to the same scratches overlay tile without disrupting its use of the base texture layout), but it's a monumental pain in the arse to set up and I don't think it would be worth the effort.

+2 votes     reply to comment
19Nightwing91
19Nightwing91 Sep 5 2012, 10:18am says:

THIS IS AWESOME! But .. can is it possible to add multiplayer? o.O

+2 votes     reply to comment
RaoDaoZao
RaoDaoZao Sep 5 2012, 11:23am replied:

No, it is not possible. This is a singleplayer adventure, and it's been designed and built that way right from the beginning.

+2 votes     reply to comment
commodorefork
commodorefork Oct 16 2011, 3:56pm says:

Are you making this alone? It looks very neat!

+3 votes     reply to comment
RaoDaoZao
RaoDaoZao Oct 17 2011, 1:37pm replied:

I am indeed. Though I fully intend to bring other people on nearer the end, to handle things like music... And I will certainly run out of voices after two characters.

+2 votes     reply to comment
commodorefork
commodorefork May 7 2012, 6:47pm replied:

I'm really impressed by your skillset. ;-)

You model, texture, animate, program, and write. Is that correct?

Keep up the good work!

+2 votes     reply to comment
RaoDaoZao
RaoDaoZao Oct 18 2011, 1:27pm replied:

What little story there is does not contain any convenient early-game cliffhangers. You'll just have to wait for the final. ;)

+2 votes     reply to comment
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Released Aug 23, 2012
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Hack 'n' Slash
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