A remote RDZ Industries industro-military research and development facility has gone dark... Its factories are on overdrive, producing AI-controlled drone units that have destroyed everything in the facility. Take control of the brand new, highly experimental All-Purpose Assault Mech as you are sent to investigate the stricken facility -- get in, regain control of the base systems, and find out what the hell happened.

RDZ Industries: Project Y4 R01

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0 comments by RaoDaoZao on Dec 8th, 2014

Recently, I have been doing retrospective examinations of my Warcraft III maps. It seems to be poetic justice that, in doing so, I finally encountered a number of elusive bugs that I had never been able to reproduce before -- including Project Y4's game-ending bomb drop crash bug.

Debugging is a difficult thing at the best of times, and it's nigh impossible if you can't even get the error to occur. Needless to say, with cast-iron reproduction steps for this bug I was able to finally kill it dead. Job done.

But a release for one bug fix is no release at all, so I added in a few other tweaks and twiddles too...

Most important of all, I've added music. A kind musician called Merlijn Nash volunteered to work with me when development of Project Y4 was in full swing, around various committments such as, oh, you know, releasing his debut album. Unfortunately, by the time we had completed the main theme... Well, I'd reached the end of the line with the project.

So since this release was absolutely necessary, I figured it would be rude to let his hard work go to waste. Now you can enjoy a sumptuously atmospheric theme as you storm the facility -- thank you, Merlijn!

RDZ Industries: Project Y4 R02d

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RDZ Industries: Project Y4 R02d

RDZ Industries: Project Y4 R02d

Aug 24, 2012 Full Version 18 comments

RDZ Industries: Project Y4 R02d. For further details and play instructions, please see ProjectY4OperationalHandbook_R02d.pdf, contained within the zip.

RDZ Industries: Arena Y4

RDZ Industries: Arena Y4

Jan 22, 2013 Multiplayer Map 4 comments

Up to four players pit themselves against each other for points and glory in this gratuitous deathmatch based on RDZ Industries: Project Y4!

Post comment Comments  (0 - 10 of 24)
Amensia Nov 18 2012 says:

Are the textures simplified on the models because...

(1) To keep the filesize down (8mb I think is the maximum for a map?)
(2) Placeholders
(3) Chosen Art Style
(4) Your not very good yet at it

Some dents/scratches and darker areas would be nice to look at.

+2 votes     reply to comment
RaoDaoZao Creator
RaoDaoZao Nov 19 2012 replied:


The texture swapping paint shop system relies on the fact that all models use the same UV unwrap, so adding too much detail to any individual panel would show up far worse than the straight-out-of-the-factory clean look.

+2 votes   reply to comment
Amensia Nov 19 2012 replied:

Oh I didn't know the model's colors could be swapped in game. (If I'm interpreting that correctly.)

Could you add a specular map with the dents/scratches? They would use the same UV unwrap I'm sure.

+2 votes     reply to comment
RaoDaoZao Creator
RaoDaoZao Nov 19 2012 replied:

Warcraft III does not support any of that. It *is* possible to use alternate sets of UV coordinates for each geoset (e.g. so each model could wrap to the same scratches overlay tile without disrupting its use of the base texture layout), but it's a monumental pain in the arse to set up and I don't think it would be worth the effort.

+2 votes   reply to comment
19Nightwing91 Sep 5 2012 says:

THIS IS AWESOME! But .. can is it possible to add multiplayer? o.O

+2 votes     reply to comment
RaoDaoZao Creator
RaoDaoZao Sep 5 2012 replied:

No, it is not possible. This is a singleplayer adventure, and it's been designed and built that way right from the beginning.

+2 votes   reply to comment
faulk Oct 16 2011 says:

Are you making this alone? It looks very neat!

+3 votes     reply to comment
RaoDaoZao Creator
RaoDaoZao Oct 17 2011 replied:

I am indeed. Though I fully intend to bring other people on nearer the end, to handle things like music... And I will certainly run out of voices after two characters.

+2 votes   reply to comment
faulk May 7 2012 replied:

I'm really impressed by your skillset. ;-)

You model, texture, animate, program, and write. Is that correct?

Keep up the good work!

+2 votes     reply to comment
darkside9199 Sep 11 2011 says:

great job dude
this is a different game!!
can you release a BETA version please?

+3 votes     reply to comment
RaoDaoZao Creator
RaoDaoZao Sep 12 2011 replied:

Sorry, I don't intend to release any version until it's finished. There will, however, be a closed beta phase at some point in the future.

Since it's a story-driven game, with a very strong mystery at its heart, I don't want people to play an unfinished version and ruin the suspense.

+2 votes   reply to comment
C&C-Pickled Oct 17 2011 replied:

What about a demo ending on a cliffhanger?

+2 votes     reply to comment
RaoDaoZao Creator
RaoDaoZao Oct 18 2011 replied:

What little story there is does not contain any convenient early-game cliffhangers. You'll just have to wait for the final. ;)

+2 votes   reply to comment
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Released 2012
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