It has been an extremely long time since I have done any work on these Starcraft maps. So I decided to get off my butt and finally finish the refined...
Starcraft 1.5: Fusion is a series of totally converted Warcraft III custom maps designed to feel and play exactly the same as Starcraft. The project currently has single player and multiplayer maps designed and based on the original and newest Starcraft games.
Starcraft has become one of the most played games in the world and being a fan i took it upon myself to create totally converted Warcraft III: The Frozen Throne maps to look, and feel just like the Starcraft we all know and love. The main difference with this project is I have added aspects of as many starcraft games that are out there and this is what I wish Starcraft to be like.
I originally started this project with the goal of making a more balanced game, from my own point of view. As the years pasted the project's goal changed and i began to want to recreate the Starcraft game as it was original intended by Blizzard but with my own little tweaks to not just have fun with but to differentiate my project from all the other Starcraft projects around today.
What's up guys,
I know I have been away for ages again but I have some good news to tell you all today, I have finally finally made Zerg a playable race in the new maps:). I spent a few hours re-coding the Zerg's unit production mechanic and have made a almost flawless working system in place of the old upgrade system I had.
The new system will allow Zerg players to rally units to points anywhere on the map just like normal, allowing for Players to rally drones to mine minerals and gas from the hatchery and also provide better reinforcement options for Zerg players during battle engagements. The only unit to experience problems with the new mechanic is the Zergling, as I could not find a way to make both Zergling's produce rally to the set rally-point from the larvae. So what happens is one Zergling will move to the rally point while the other will stay at the point where the larvae who built the Zergling was.
I have also removed most of the unused Zanmgt Coding from the map, which has removed the re-occurring 0 display on the left side of the screen during game play.
So I will hopefully try and finish off the new beta map soon, once I've fixed a few little skin problems and added upgrades to the Roach unit.