A remote RDZ Industries industro-military research and development facility has gone dark... Its factories are on overdrive, producing AI-controlled drone units that have destroyed everything in the facility. Take control of the brand new, highly experimental All-Purpose Assault Mech as you are sent to investigate the stricken facility -- get in, regain control of the base systems, and find out what the hell happened.

Report abuse RDZ Industries: Project Y4 R02d
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Aug 24th, 2012
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RDZ Industries: Project Y4 R02d. For further details and play instructions, please see ProjectY4OperationalHandbook_R02d.pdf, contained within the zip.

- Introducing an original soundtrack by Merlijn Nash

- Fixed the bomb drop crash bug at last! The bomb is now dropped automatically on entering the activation zone, rather than requiring active input, to deal with the issue
- Fixed subnet hacks crashing on loading ("Undocumented Designs" objective)
- Fixed subnet maze avatar not being immediately reselected on deselection
- Fixed bounds on subnet terminals making them difficult to select

- Guessing the missing digits of a keypad code discovered during a router hack will update the datapad entry for that code
- Computer monitors "switch off" after being read to indicate terminals that have already been viewed once (they can still be read again if desired)
- Added "quick" exits to the two bunker assaults; the Waste bunker allows you to exit near Bunker 07, while the North bunker takes you out in the mines


- The Ultimate Crane Game no longer carries a risk of detection after the North Bunker has been breached: take as long as you need!
- The Blade Barrier no longer damages player units, allies or neutral units (barrels or civilians)

- Completing the North Bunker assault now unlocks the Urban Dazzle Camouflage paintwork
- Dealing with Marseille now unlocks the Pirate Camouflage paintwork

- Fixed generic bomb not dropping
- Fixed issue where dying in the tutorial after finishing the game would break
- Fixed some quest logs not being removed after finishing the game
- Fixed Mausoleum keypad staying in cinematic mode after escaping without entering the correct code
- Fixed Mausoleum being uncompletable if only one Blue Fusion Reactor spawns
- Fixed some potential bad behaviours and exploits of Marseille
- Fixed G1 assault troops getting clogged up at their exit region?
- Fixed the Smelting Vat being vulnerable
- Fixed the Operations Central and Computer portraits being discoverable and vulnerable
- Fixed items that were left on the Vault floor being visible in the finale cinematics
- Fixed the first part of the finale cinematic not playing
- Reduced North Bunker assault phase 1 spawn unit maximum counts
- Removed some unused content

R02b (Some spoilers)

- The Necropolis area is now accessible through North Bunker 01
- Unlock the Dazzle Camouflage paintwork by defeating the Alpha that defends the Necropolis
- Take on the pirate captain Marseille and his fearsome custom-built mech
- Find the secret code among the monuments and defeat the gauntlet of the Mausoleum to retrieve the highly classified "Mind Claws"

- Marseille's Ricochet: defeat the pirate leader Marseille to get his infamous Ricochet as an undercarriage unit
- Spiderbot Assembler: consume the wreckage of fallen enemies to spread the scourge of the Spiderbot
- Portable Turret: buy these undercarriage sentinels from Factory Control and deploy them to defend a location
- Amberite Shields: when you find the Amberite chunk, you can now choose to make a pair of shields instead of swords
- Spiked Shields: stumble across these weaker shields in the early game to cause melee attackers to damage themselves with every strike
- Greater Ammo Pack Shields: purchase these upgraded ammo pack shields from the gatehouse after you've defended the Telegraph Core
- Caustic Blades 2: purchase these fiendishly upgraded versions of the caustic blades from the gatehouse after you've defended the Telegraph Core
- Mind Claws: track down these mysterious blades and unleash their superlative damage on all who oppose you
- G1 Cleavers: pick up these heavy blades, that can foul enemy motors with their tar channels, when the G1 assault force arrives
- Prox Mod: never miss an artillery shot as these shells intelligently explode or deploy as proximity mines
- Smoke Shell Mod: deploy a massive carpet of smoke to disable ranged targeting systems and reduce the accuracy of melee attacks

- Added a new side mission: release a HoverCon scout from the Detention Centre in the Waste Processing annex
- Added a new side mission: hack the factory subnet terminals to unlock some of the upgraded enemy drones at Factory Control
- Added a new computer to the nurine transport landing pad
- Added a new computer to the far end of the south annex
- Added a new post-credits sequence

- Added new enemy: the old SMech drones attack with mag-rail rams, while upgraded versions carry novel enhancements
- Added new enemy: the "Reaper" is based on the Delta chassis but has a custom-built turret with a powerful short-range beam weapon
- Added new micro-boss: the G1 Cataphract joins the G1 assault -- defeat it to acquire the G1 Cleavers
- Added Emergency Shields to the HoverCon D that activate on its hit points being reduced below a certain amount
- Added a plasma beam attack to Ikaris

- Overdrive now deals more damage the longer it is enabled for. It must be left disabled for a period of time to reduce the damage multiplier
- Easy Mode: increased Drone respawn delay
- Adjusted some item costs and stats
- Tweaked Super EMP bolt to deal more damage but stun for less time
- Increased cooldown of Repair Drone Bay
- Reduced attack speed penalty of Crowbars and Thaelite Axes
- Reduced duration of Disposable Ammo Factory from 20 to 15
- Reduced HoverCon and G1 Repair Unit drop rates
- Gave civilian "Truck" a ramming attack
- Increased reward for letting the criminals smuggle the gold bullion out
- Made Central Admin Area repair station items available immediately rather than only when the APC is brought to the Core
- Decreased all Drone spawn rates by 1 second in the North Bunker assault
- Reduced Guardian Repair duration in the face of Gas Shells
- Changed Vault Cannister behaviour: cannisters now give a consistent effect based on what corner they are in (anti-clockwise from the bottom-left: VBarrier, VDamage, VRepair, VRepair)
- Reduced Ikaris' damage reduction from 32 to 30

- Fixed "new item equipped" messages not showing for when an acquired equipment item displaces an existing equipment item to the Cargo Hold
- Fixed G1 Remote Control description Paladin quantity (there is only 1 Paladin)
- Fixed Repulsor Anklets tooltip colouring
- Fixed Speed Blade and Taschari Blade models floating slightly off the arms
- Fixed AP-AM starting movement speed (was 250, is now 270; was always reset to 270 after first Overdrive disable anyway)
- Fixed Alpha target acquisition range so it is reasonable instead of far too low
- Fixed generic Bomb (ten second timer as it should be)
- Fixed Bomb items having (Generic) and (Intro) after their names. Oops!
- Fixed loading a saved game with overdrive enabled half-disabling it
- Fixed some outdoor areas being visible from inside the final North bunker
- Fixed odd camera behaviour when skipping G1 assault opening cinematic at certain points
- Fixed bad wall decoration above Waste bunker 07
- Fixed the intro leaving the title behind on an ill-timed skip
- Fixed Dahlrine Jets and Disposable Ammo Factory cancelling each other out
- Fixed Waste bunker factories being permanently disabled on leaving the bunker again, even if the factories remain alive
- Fixed Waste and Construction bunker outside activation rectangles being rotated wrongly
- Fixed Waste bunker having two activation rectangles on its exit zone
- Fixed some ability tooltips using the wrong hotkey highlight colour
- Fixed some errors with skipping of epilogue and credits sequences
- Fixed smuggler truck remaining even if the player did not choose to attack
- Fixed selling items showing gold coin art
- Fixed Telegraph Router, Wrecked Alpha having no attachment points for special effects
- Fixed Node Hacking Prowler/Rhombus projectile having no impact sound
- Fixed HCEF Emitter Blades have the wrong item model
- Fixed an issue where multiple escorted vehicles could fail to exit the map
- Fixed an issue where Ikaris and the AP-AM could be removed before the outro cinematic
- Fixed an issue where skipping the first outro part could break the rest of the sequence
- Added failsafe to revive the Cargo Hold immediately if it somehow manages to die
- Added additional dialogue for Smelter and Research Centre interactions
- Removed broken Waste Mid Containment code in secret computer
- Renamed "Red Legionnaire" Beta to "Legionnaire" and "Blue Legionnaire" Beta to "Stunner"
- Renamed "Repair Drone" to "Disposable Repair Drone" and "Dahlrine Jets" to "Disposable Dahlrine Jets"
- Relabelled "Miscellaneous" items as "Material" and "Tech Junk"
- Tweaked Panic Paladin pellet projectile art
- Tweaked some lines of dialogue
- Tweaked some terrain: minor rearrangements, added some new generic props, revamped Transport mag-lev tracks area with new train props
- Replaced crate containing Crowbars in Transport area with crate containing Spiked Shields
- Replaced sound effects: JetEngineLoop, FinalContainmentDeath, dialogue placeholder bleep
- Reduced volume of plasma beam sound
- Disabled menu options for rescinded bonus missions





R01: Initial release

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RDZ Industries: Project Y4 R02d
Post comment Comments
PANdemoniumJP Aug 25 2012 says:

I just wet myself seeing this.

+3 votes     reply to comment
RaoDaoZao Author
RaoDaoZao Aug 26 2012 replied:

Well, you can't play the game in that state. Get yourself cleaned up, son.

+4 votes   reply to comment
sonofjay Aug 25 2012 says:

Congrats on the release!

+2 votes     reply to comment
RaoDaoZao Author
RaoDaoZao Aug 26 2012 replied:

Let's not count our chickens until people actually start playing...

+3 votes   reply to comment
DEAD_FiSH Aug 25 2012 says:

Almost 15 megs, that ain't much but can't be in multiplayer. Stupid Warcraft III limitations. Now I wish I had the game installed again, just to see and play this level!
When I do reinstall it I'll play and review this bad boy!

+3 votes     reply to comment
RaoDaoZao Author
RaoDaoZao Aug 26 2012 replied:

This map has always been 100% singleplayer.

+4 votes   reply to comment
VKael Sep 1 2012 says:

The tutorial's better than the all of my maps combined. Screw you!

+3 votes     reply to comment
RaoDaoZao Author
RaoDaoZao Sep 1 2012 replied:

AND you can replay the tutorial again and again and again, so it's the gift that keeps on giving!

+3 votes   reply to comment
Kam-Ghostseer Sep 2 2012 says:

I look forward to playing through it tonight.

+3 votes     reply to comment
a8d72yhd92 Sep 17 2012 says:


I just randomly visidet RDZ and here it is O_O!

Now just to find my damn tft, imma find that henrik reference!

Played trough a little bit ( until I needed to drop tha bomb, died a few times). so far so awesome, intro also awesome btw. It feel like a completely different game and not just custom map. The pick ups can be a little hard to notice beneath those wreckages, but that is just a matter of getting used to.

+3 votes     reply to comment
RaoDaoZao Author
RaoDaoZao Sep 18 2012 replied:

The pickups are a result of my trying to keep everything to scale. I put invisible hit-boxes around the fiddliest ones, but there may still be room for refinement.

+2 votes   reply to comment
a8d72yhd92 Sep 17 2012 says:

Btw noticed that repair drones aren't stackable.

Also after I droped the bomb I didn't have an option to pick up stuff like in the tutorial. EDIT: Nevermind found the part.

+3 votes     reply to comment
Malvodion Sep 22 2012 says:

Nice. Downloading.

+3 votes     reply to comment
Verhalthur Oct 14 2012 says:

Amagad. I've been waiting to download this for years and I finally have time.

Screw XCOM and probably Dishonoured.


+3 votes     reply to comment
Guest May 20 2013 says:

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RaoDaoZao Author
RaoDaoZao May 22 2013 replied:

There are installation and play instructions in the manual included in the ZIP, "ProjectY4_OperationalHandbook.pdf".

+2 votes   reply to comment
Guest Oct 29 2013 says:

Great job!!! RaoDaoZao you are the best.

+2 votes     reply to comment
Guest Dec 3 2013 says:

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