RCOM or 'Realistic' 'Combat' 'Overhaul' 'Mod' is a mod for S.T.A.L.K.E.R. - Call of Pripyat that aims to bring in a greater emphasis on realism. After years of no development, I have returned to release a new version of RCOM as an addom to "Call of Chernobyl"

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MacBradley Author
MacBradley - - 600 comments

I guess this is the first video of RCOM with a new map as well. Just realized that after uploading. Crazy.

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[None]
[None] - - 67 comments

It looks fantastic! ;)

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Bolognius_Maximus
Bolognius_Maximus - - 619 comments

That looks fantastic, well done! It actually came out way better then I thought it would. I have my own ideas about how to change the interface in Stalker in some ways... but it'll take a lot of coding to get it to look like I want it to. Great job guys!

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MacBradley Author
MacBradley - - 600 comments

It came out better than I thought it would as well. After seeing other CoP HUD mods I didn't personally like, I figured that making one in CoP wasn't worth the time. I'm glad Predator_828 kept pushing for us to finally work on the HUD. Makes for better videos than be debugging stalker camping logic, testing campfire activation, following NPC's to make sure they go where they should, ect.

What were your ideas for a HUD? I can probably tell you quickly if they are possible or not with CoP. I ran into coding problems myself as well...certain functions available in ShoC weren't in CoP. If they were, I'd be able to dynamically change the colors of the HUD, and also have 255 possible levels of transparency, instead of being restricted to whatever the 10 textures are pre-set to.

Fortunately the flashing animations ended up looking great and restoring vision. Limited vision was a big concern of mine originally and I don't feel its a problem when playing with the HUD on.

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SpeedyGonzalez
SpeedyGonzalez - - 25 comments

This looks great! The flashing red is tastefully done,in that it doesn't obstruct the view.
btw are you using any graphics improvement mods or anything? It looks different somehow..

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MacBradley Author
MacBradley - - 600 comments

For graphics mods, idk, haha! I've installed ATMOSFEAR before, but removed everything from the gamedata folder. I believe I left the uesr.ltx settings from ATMOSFEAR, although I made a bunch of edits to them. So its probably more of a 'Frankenstein' graphics mod, haha.

I'll sort it out once everything non-graphics is done for RCOM. I got the OK from Cromm Cruac to upload an optional version of RCOM with ATMOSFEAR already merged in. The reason is because the amount of comments and messages I've gotten on merging the two is quite high.

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headcrap
headcrap - - 122 comments

Noice!

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Description

Here's a work in progress shot of the 'Dynamic HUD' that will be present in RCOM. The focus of this video is on the health HUD fx, and you will see the bleeding HUD display start blinking/pulsing right at the end.

Here are the HUD features NOT shown in this video that are also part of the Dynamic HUD being worked on:
- Stamina
- Radiation
- Hunger
- Sleepiness

Hopefully you like how the HUD shaping up; so far we are satisfied with how it is progressing!

Regards