RCOM or 'Realistic' 'Combat' 'Overhaul' 'Mod' is a mod for S.T.A.L.K.E.R. - Call of Pripyat that aims to bring in a greater emphasis on realism. Additionally porting 'Clear sky' Levels to 'Call of Pripyat' which have been filled with new A-Life and content.

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Derranged
Derranged

Great job Mac :D

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MacBradley Author
MacBradley

Mac and Predator_828 :)

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Lоner
Lоner

Awesome feature guys! But can u use while in the (sorry but i have no other name) "last stand mode" a medkit?

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MacBradley Author
MacBradley

No using medkits currently, although it is possible but I'm not sure if I'll script it or not.

Currently once you're dying you're strait up FUBAR and if you aren't hit in the head, then you can try taking out as many NPC's as you can before finally dropping dead.

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Lоner
Lоner

xD ouch. Hhehe, funny, i never seen anyone use FUBAR yet here ^^

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JohnnyTheWolf
JohnnyTheWolf

Aren't you afraid that combat will become too hard?

Keeping your allies alive in the Pripyat tunnel is going to be impossible!

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Derranged
Derranged

It won't be impossible. It matters on how skilled you are and if Mac increases their AI maybe Zulu won't shoot them with his RP-74...

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MacBradley Author
MacBradley

Combat is still about the same difficulty wise, other than some fixes to make unique NPC's not die as easily. What you're probably seeing is how after hp hits 0, in one of the deaths shown I am still able to fire for a few seconds before I start to drop to the ground. I'm dead at that point anyway, so it doesn't matter if combat is hard.

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N.Aaroe
N.Aaroe

I like the motion effects. Sickened me a bit which I find quite suiting.
The first one gives you a good view of your rifle being dropped with great force. Makes me think of the valuable items that will be looted from my corpse. Good work

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Predator_828
Predator_828

It's coming together nicely! This looks great, the dying is so much more cooler!

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Bolognius_Maximus
Bolognius_Maximus

Agreed! Some South-Africans know how to mod games! We've got talent!

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Xealeon
Xealeon

Brilliant work man, can't wait for the release!

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WoCAO
WoCAO

Sorry if you can't understand my English.

Features in the video is not working.


and I fixed the problem of 1.06 crashing
some of Ammo ID are

ammo_12.7?3_ae

and Some others are
ammo_12.7?3mm_ae

just rename all of them, and it's working agin.

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MacBradley Author
MacBradley

These features are part of the next version of the mod. Thanks for reporting the ammo problem, however it has already been fixed.

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idriveajeep
idriveajeep

Is this the audio that will be used in game or just for testing/show features purposes? Might just be the video but the gunfire sounds too... gamish and unrealistic.

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MacBradley Author
MacBradley

It's similar to what will be used in game, which will be a newer version of Darius6's Sound Overhaul mod.

Real guns don't have have a ton of bass boost and volume compression on them. That's just what everyone gets used to because it helps give the impression of loudness and power while keeping the volume low and intrusive. Sorry, but its unlikely something else will be used for weapon sounds.

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Description

A video with some new features. Instead of listing them, I'll just let you watch and see what you can notice. The teaser's focus on the new feature is pretty obvious though.

Note: Forgive the ugly debug text that occasionally shows on the HUD. :)

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