The Ridder Clan Mod is a modification for The Lord of the Rings: The Battle for Middle-Earth II & for The Lord of the Ring: The Battle for Middle-Earth II, The Rise of the Witch-King. This mod changes many things to BFME 2. It will add some new factions, a couple of campaigns, many units & heroes, alot of maps and it will improve the CAH System. This mod changes the gameplay making it work a bit more like BFME 1 and how BFME 2 should have been!
RC MOD V1.05 Special Christmas Edition - Requires Version 1.01's Main Installation to be installed.
Posted by Ridder-Geel on Dec 25th, 2009
There is a small change to how the game works... Check the install notes to see how to run the game!
Due to the size of the mod, i decided to make it into 2 seperate downloads 1 is required to play and the other is optional
-RC Mod Update Installation- -(343.27 MB)-
-RC Mod INTERFACE Update Installation- -(913 MB)- ~ This includes movies and such, this is not required to be able to play the mod! (V1.04!)
This can be found in the Download section of this ModDB site!
Also dont forget to vote for us on ModDB!
IF YOU DO NOT HAVE A PREVIOUS VERSION (LATER THAN V1.01) INSTALLED YOU WILL NEED THIS!!!
READ the instructions first!!!
-RC Mod Main Installation- <-only needed the first time you install the mod AFTER VERSION 1.01
You can also find this on the ModDB site!
-RC Mod CD- <-only needed to run the MULTIPLAYER exe if you do not have ROTWK
Meadow Spellbook Power added
Summon Elven Allies Spellbook Power added
Rohirrim Archers can fire while running
Rohirrim Random Skins and Random HA Skins added
Westfoldmen Random Skins and Random HA Skins added
Westfoldmen can mount and dismount and are built from Stables
Yeomen archers Random Skins and Random HA Skins added
Warriors Random Skins and Random HA Skins added
Statue Added - Bug => No special upgrades for Statues yet...
Christmas Background! ~ Rohan
Quote taken from Install file from the RC MOD on December 25th, 2009