The Ridder Clan Mod is a modification for The Lord of the Rings: The Battle for Middle-Earth II & for The Lord of the Ring: The Battle for Middle-Earth II, The Rise of the Witch-King. This mod changes many things to BFME 2. It will add some new factions, a couple of campaigns, many units & heroes, alot of maps and it will improve the CAH System. This mod changes the gameplay making it work a bit more like BFME 1 and how BFME 2 should have been!
The RC Mod has a newer and better Isengard! The Ultra High grapical mode of the game has been enhanced with these new models and textures!
Posted by Ridder-Geel on Oct 4th, 2009
CTLN7 and me decided to make a really high quality isengard, Its suggested not to play online with :p It can cause lag!
These models are only in the Ultra High graphical mode of the game!
Lurtz!

Saruman!


Ugluk!

Wulf!

Berserkers!


Captains!


Scouts!

Uruk Fighters!



Uruks with Shields!




Crossbows!


New Warg Rider Heavy Armor!


New Wildmen Heavy Armor!

Upgraded Uruks!

The RC Mod has decided to add a few elements from the BFME 1 Game to the Mod! :p
Buildings from Isengard level up when producing units!
BFME 1 Combo Hordes!

BFME 1 Horde Formations!

Credits: Ridder Geel & CTLN7 & EA
...That took a while to make... But me and CTLN7 have done it!
You can have a look at the more detailed pictures in the "Images" part of the RC Mod's ModDB
Nice work.
Thanks ;) :P
Great skins (direct links to the larger images would be nice, just for connivance)! Only think I see is on the Uruk's front armor there's a strange clump of polys that kind of stick out right on their chests. Propably won't show up in game that much, but I think you could actually get away with fewer polys and smooth it out at the same time.
I'll do that next time.