The unofficial, fan-made software development kit for Rainbow Six: 3 Raven Shield! Create mods and enhance your mapping for single player, adversarial, and terrorist hunt.
The fan-created SDK for Rainbow Six: 3. Includes tools to allow easy creation, compiling, and editing mods. Also includes many other resources, documents...
A very simple tutorial on how to make very simple mods. Just copy-paste some code, edit two lines, and compile your new mod!
The complete source code for R6: Zombies mod (version 1.3). You are free to use this code however you like as long as you credit the author (Twi).
A small server mod that adds 22 new console commands to your testing server. Useful for lining up custom modded guns and gadgets. Has no use in actual...
Part four of my tutorial series describes the basics of making your own custom weapons. You will learn the standard code classes that make up a Raven...
All the source code, textures, and models for Twi's custom UMP40 submachine gun. Great for learning to make custom guns!
This is the source code from Black Arrow. It was taken directly from the game's play files, and so I never split the raw text into different classes...
Part three of my tutorial series describes how to make your own server mods. You will learn how to modify weapon stats, change sounds in the voice command...
This tutorial goes over the use of UnrealEd to create shaders, and to use these shaders to give guns shiny, transparent, or even glow-in-the-dark skins!
The first of my modding tutorials for Raven Shield. Part 1 goes over many of the essential tools for modding, including UnrealEd, the SDK, and UTPT. This...
If you tried to make the Map Build Converter work, but got an error about missing OCX files, try these.
Source code to Ordnance Project's v1.4 public beta. Many thanks to Vadimnk for permission to release.
The source code to my old mod Mercenary 2. Some interesting code snippets included in here!
Disclaimer: This code is incomplete, probably buggy, and most likely useless to you. It will not compile because it relies on about 100 GB of custom hi-res...
FurryCat's map build converter, which can be used with maps or with other packages to make them compatible with various versions of Raven Shield.
A package of various tools that can help with extracting models and textures from Unreal packages.
An unofficial fan-made C++ software development kit for Raven Shield that allows the creation of native plugins and mods.
The complete source code for R6: Zombies mod (version 1.2). You are free to use this code however you like as long as you credit the author (.Twi).