This mod looks to bring some semblance of realism to Ubisoft's arcade FPS. With completely rebalanced weapon damage values and characteristics, R6V2 Rebalanced requires careful use of tactics and equipment to complete the mission.

Changes:
- Completely new weapon damage and recoil values scaled to realistic values
- Modified zoom on ACOG and scopes
- Correct magazine sizes for SCAR-H, G3, Glock 18, Scorpion, M468, PSG1, SR-25, Raging Bull, P99
- Rifle scope can now be put on rifles
- Decreased blindfire accuracy
- Increased flashbang capacity
- Some weapons can now have previously unavailable attachments
- Changed weapon sound radius for different actions
- Decreased shotgun spread
- Increased penetration for pistol/submachinegun rounds, decreased for rifles (see bottom for explanation)
- Fire rates on all weapons at more realistic values
- Fire modes on weapons correct

Note: The penetration values were changed due to past a certain velocity, bullets fragment when hitting certain cover.

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Release and updates

News

For all those people still playing Vegas 2, we've got a present.

Balance has been completely reworked with realism in mind, more changes are being considered as of now. Version 1.0 is up and ready to go.
We'll be updating the page as new features are added, feel free to leave comments with suggestions and we'll consider adding them to the mod. We're limited on what we can actually change, but as we modify the files we might stumble across something new to change. We'll also post more images showing some of the notable changes.

Future changes are more focused on modifying AI behavior and things of that nature.

Work/updates will resume on Sunday evening.

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Rainbow Six Vegas 2 Rebalanced v1.01

Rainbow Six Vegas 2 Rebalanced v1.01

Full Version 1 comment

Version 1.01, full list of new changes in the readme. As with 1.0, does work with LAN/Coop as long as all players have the mod installed. Major changes...

Rainbow Six Vegas 2 Rebalanced v1.0

Rainbow Six Vegas 2 Rebalanced v1.0

Full Version

Version 1.0, includes all changes listed in the readme. This does work with LAN/Coop as long as all players have the mod installed.

Comments  (0 - 10 of 16)
gman_harmon
gman_harmon

I like the mod, been tinkering with it most of the morning. Couple of points I'd like to address:
-The M468 magazine should be 28 rounds instead of 25, that's the normal capacity of 6.8 SPC magazines.
-If anyone could find a way to fix the ACOG scope mounting on the UMP45, it would be a beast of an SMG ingame.
-If you're still wondering, YES, THIS MOD *DOES* WORK IN STEAM! Dig in your directories to "(insert drive letter here):\Program Files\Steam\steamapps\common\rainbow six vegas 2\" then follow the readme the rest of the way.

Happy gaming, shooters! :)

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easyjesus
easyjesus

Anyway to Scope and suppress any weapon? I like to have pistols with scope for some odd reason. ALso anyone notice the sheild doesnt work?

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flashpointpref Creator
flashpointpref

unfortunately it seems that while the zoom does work when you put rifle scopes on pistols, the model for the scope does not show up, making it much less cool. I don't think I'll be implementing this feature as it is now, maybe if I find some way to access the physical mount point on the model I may I can make it work.

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flashpointpref Creator
flashpointpref

I will look into this, although generally this isn't practiced too much in combat loadouts. I'll let you know when I get around to it.

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tigerija
tigerija

Hey, I am gonna install this game again, I would like to ask, can you modify anything else than data files ? Like can you modify textures ?

And pls make all weapon stats like in real world.

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flashpointpref Creator
flashpointpref

So far we have not been able to access the resources in Vegas 2 yet.

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Drudle
Drudle

Does this mod work on the Steam version of the game?

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flashpointpref Creator
flashpointpref

It has not been tested on it, but you're welcome to try and tell us the results.

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RaymanDK
RaymanDK

How to modify the config, so you can have DOT on a sniperrifle? thx.

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flashpointpref Creator
flashpointpref

In the DefaultWeaponsConfig file, there is a section for each weapon. Near the bottom of each section, there are some lines with the tag m_eAttachmentOption1= ;these lines control which attachments are available for each weapon. You can cross reference these to other weapons with the attachments you want. The red dot does work on sniper rifles, we experimented with some with odd results. It seems that the default view alignment for the "looking down the sights view" is already set for sniper rifles, optimized for the sniper scopes. Therefore some of the values of those numbers would have to be changed. If you want these changes to be made, let us know and we'll see what we can do.

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