THIS MOD IS FOR SKIRMISH AND MULTIPLAYER ONLY, IT DOES NOT CHANGE GALACTIC WAR. IT HAS FULL SUPPORT FOR THE LEGION EXPANSION.

You can download Queller via the in-game Community Mods manager.

Queller is also available on github.

I love AI. To put my old person comfy jumper on for a moment, back in the day I modded Total Annihilation's AI and ran a site called AI Central (WARNING: very 90's site design) for AI mods, and I ran an AI league for Kohan II to identify the best. I've been an enthusiast in AI for as long as I've been gaming. This Queller AI will be a continuation of my Queller AI for TA.

This mod is a total overhaul of the AI (as much as can be done with the exposed files) designed to leverage the systems sorian has created, while playing a game better suited to the meta. It is primarily designed with 1v1 in mind, but should prove to be an improvement in other modes too. It covers a wider range of difficulties than vanilla, from easier to harder, all of which play in a more humanlike fashion than their vanilla counterparts.

It's possible to re-enable shared armies for the AI in local games. Here's a guide on how to do so.

Want to make your own AI? I've written a guide to get you started.

FEEDBACK

Any feedback based on playing the AI is greatly appreciated. Please include a link to the game on PA Stats or the replay ID and any time codes of interest. Failing that, please provide the system name, the number of AIs, their difficulty setting, and which slot(s) the players occupied. Remember to set Local Server to OFF in settings otherwise you won't get an entry in PA Stats or a replay ID.

Be aware that Queller will produce more units and fabbers than the vanilla AI, especially on multi-planet systems. I have optimised the AI as best as I can, but it is a bigger performance hog than vanilla. If you are encountering performance issues try setting Local Server to OFF.

The difficulty levels are designed to reflect the dominant playstyle of each league. I'm always eager to garner feedback on any improvements that can be made here.

The only feedback which isn't useful is AI vs. AI feedback. Believe me, I see a million of these games. I want feedback from AI vs human games.

DIFFICULTY

Queller offers a range of difficulties designed to try and mimic the style of human players at particular levels of play. Later in this readme you can find recommendations on which difficulty you should try.

  • Casual
    • Economy first opening
    • One army
    • Techs as soon as possible
    • Goes orbital as soon as possible
    • Turtles
    • Poor troop selection
    • Doesn't scout
    • Doesn't react to what the enemy is doing
    • Loves fabbers
    • Loves static defence/offence
    • Poor use of fabbers
    • Poor economy handling
    • No micro
    • Terrible threat assessments
  • Bronze
    • Factory first opening
    • One army
    • Techs as soon as possible
    • Will go orbital if it can
    • Expands slowly
    • Poor troop selection
    • Barely scouts
    • Doesn't react to what the enemy is doing
    • Loves fabbers
    • Loves static defence/offence
    • Poor use of fabbers
    • Average economy handling
    • No micro
    • Terrible threat assessments
  • Silver
    • Factory first opening
    • Few armies
    • Will tech if it can
    • Will go orbital if it can
    • Expands slowly
    • Poor troop selection
    • Barely scouts
    • Doesn't react to what the enemy is doing
    • Likes fabbers
    • Likes static defence/offence
    • Average economy handling
    • Average micro
    • Poor threat assessments
  • Gold
    • Smart factory first opening
    • Some armies
    • Will tech if it can
    • Will go orbital if it can
    • Expands OK
    • OK troop selection
    • OK scouting
    • Some reaction to opponent's play
    • Dislikes fabbers
    • Appropriate use of static defence/offence
    • Average economy handling
    • Average micro
    • Good threat assessments
  • Platinum
    • Smart factory first opening
    • Numerous armies
    • Techs quickly
    • Goes orbital smartly
    • Expands quickly
    • Good troop selection
    • Smartly reacts to opponent's play
    • Good fabber to troop balance
    • Appropriate use of static defence/offence
    • Good economy handling
    • Best micro
    • Great threat assessments
  • Uber
    • Smart factory first opening
    • Unlimited armies
    • Techs smartly
    • Goes orbital smartly
    • Expands quickly
    • Best troop selection
    • Smartly reacts to opponent's play
    • Good fabber to troop balance
    • Appropriate use of static defence/offence
    • Best economy handling
    • Best micro
    • Best threat assessments
    • Will use eco bonuses better than other levels
    • Customise play through subpersonalities

SUBPERSONALITIES

By default, Queller at Uber level will adapt its play to try and suit the system and the opposition it faces. You can use subpersonalities to customise Queller's game to your liking, or help it play better where it's making poor strategy choices.

  • Aggressive
    • More willing to engage in battle
  • Air
    • Unrestricted air usage
  • Bot
    • Doesn't build vehicle factories
    • MLA will build a vehicle factory for Skitters if it detects the possibility of mines
  • Cautious
    • Looks for overwhelming odds in battle
    • Will get orbital as soon as possible on multi-planet systems
  • Land
    • Won't build naval factories
  • Naval
    • Attempts to build a naval factory first
    • Unrestricted naval usage
  • Orbital
    • Will get orbital as soon as possible on multi-planet systems
  • Rush
    • Favours bots
    • Techs late
  • Tank
    • Doesn't build bot factories
  • Tech
    • Will get T2 as soon as it can afford it

RECOMMENDED DIFFICULTY

Below are recommendations for the difficulty and eco modifiers you should use.

| Vanilla    | Queller | Eco |
| ---------- | ------- | --- |
| Normal     | Bronze  | 1.0 |
| Hard       | Silver  | 1.0 |
| Relentless | Gold    | 0.8 |
| Absurd     | Gold    | 1.0 |

| League   | Placement | Difficulty | Eco |
| -------- | --------- | ---------- | --- |
| Bronze   | Low       | Bronze     | 1.0 |
| Bronze   | High      | Silver     | 1.0 |
| Silver   | Low       | Gold       | 1.0 |
| Silver   | Mid       | Platinum   | 1.0 |
| Silver   | High      | Uber       | 1.0 |
| Gold     | Low       | Uber       | 1.3 |
| Gold     | High      | Uber       | 1.6 |
| Platinum | Any       | Uber       | 1.9 |
| Uber     | Any       | Uber       | 2.2 |

MAP NOTES

The spawn the AI starts in and the profile used can make a big difference, even for symmetrical 1v1s. If you find the AI too easy on a map, try a different spawn point for it.


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Version 4.12.0 released

News
  • Translated Queller difficulties to local languages as best I can
    • Deutsch (de)
    • Français (fr)
      • Thanks to K-Orthic | Gamax

    • Italiano (it)

  • Uber builds support commanders in response to air titans
  • Silver is no longer capped on sending troops off-world
  • Bronze and Silver won't build an orbital factory as their first factory on a new world
  • Silver gives a higher priority to building a teleporter on new planets
  • Silver doesn't produce air when alone
  • Silver more likely to go orbital on multi-planet systems even when not alone
  • Tweaked when Silver, Gold and Platinum tech when alone
  • Silver will move fabbers by orbital transport a little quicker
  • Stopped Silver from wrecking its early economy by going orbital too quickly
  • Silver sends orbital fabbers off-world earlier
  • Fixed error with Silver not always forming bombing platoons when it should
  • Fixed error preventing Uber from using the Infiltrator in some situations
  • Silver produces less early orbital fabbers
  • Gold now sends basic AA with its invasion forces
  • Gold and Platinum will use the Grenadier as part of their invasions
  • Bronze can form an attacking platoon earlier
  • Gold no longer crashes its energy
  • Won't build an orbital factory unless it has established a meaningful fabber presence
  • Gold will build more fabbers when alone
  • Platinum uses less Shellers and GIL-Es
  • Fixed error in Uber Legion T1 energy builds
  • Platinum uses less Grenadiers
  • Silver will no longer go all air
  • Changed how Uber measures when it can build a Halley or Catalyst to make it more aggressive about doing so
  • Gold uses less Shellers
  • Gold uses more Vanguards
  • Gold will use Sparks in invasions
  • Updated difficulty recommendations
  • Uber can build tanks earlier
  • Uber will build more fabbers when alone
  • Implemented change to reduce chance of Uber wrecking its economy when going orbital alone
  • Uber faster to respond to late game energy shortages
Version 4.11.0 released

Version 4.11.0 released

News

Lots of fixes, a focus on performance improvements, some tightening of Uber's game, and a big change to platoon caps

Version 4.10.1 released

Version 4.10.1 released

News

A number of errors have been picked up and corrected, primarily in the sub-personalities.

Version 4.10.0 released

Version 4.10.0 released

News

Major change to the MLA's T1 game at the Uber level. Other big change is to low level orbital play.

Version 4.9.0 released

Version 4.9.0 released

News

There are a lot of balance changes in Legion Expansion 1.0 and so it was necessary to update how Queller played. I took the opportunity to tweak its early...

Comments
scarts
scarts

Any chance to update this for titans expansion?

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quitchy Creator
quitchy

Yep. It's available now.

Reply Good karma+2 votes
scarts
scarts

Awesome thanks

Reply Good karma Bad karma+1 vote
Stuart98
Stuart98

Your news posts don't link to PAMM at all. Should probably do something about that.

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quitchy Creator
quitchy

Why, are the news posts visible somewhere outside this page? AFAIK they aren't, so there doesn't seem to be a reason to link to PAMM in them.

Reply Good karma+2 votes
Stuart98
Stuart98

I don't really think you want everything in the mod description section; put it into a news post or something 'cause right now the mod page looks... bad.

Reply Good karma Bad karma-2 votes
quitchy Creator
quitchy

The mod page should be a description of the mod, which is what this is. The news page would be announcements of new releases and change logs.

Reply Good karma+3 votes
[RLM]Darksteel
[RLM]Darksteel

I disagree, I usually like it when people put it all up there.

Reply Good karma Bad karma+3 votes
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