This mod is a total overhaul of the AI designed to smooth out the difficulty curve, providing more humanlike challenges that are both easier and harder than the vanilla AI. It features complete support for the Legion Expansion.

Please ensure that if you use this work you credit Quitch's Queller AI.

Want to make your own AI? I've written a guide to get you started.

INSTALLATION

You should download and install this mod via the Planetary Annihilation TITANS in-game Community Mod Manager.

DIFFICULTY

Queller offers a range of difficulties designed to try and mimic the style of human players at particular levels of play. It does not modify the vanilla difficulties.

  • Casual
    • Economy first opening
    • One army
    • Techs as soon as possible
    • Goes orbital as soon as possible
    • Turtles
    • Poor troop selection
    • Doesn't scout
    • Doesn't react to what the enemy is doing
    • Loves fabbers
    • Loves static defence/offence
    • Poor use of fabbers
    • Poor economy handling
    • No micro
    • Terrible threat assessments
  • Bronze
    • Factory first opening
    • One army
    • Techs as soon as possible
    • Will go orbital if it can
    • Expands slowly
    • Poor troop selection
    • Barely scouts
    • Doesn't react to what the enemy is doing
    • Loves fabbers
    • Loves static defence/offence
    • Poor use of fabbers
    • Average economy handling
    • No micro
    • Terrible threat assessments
  • Silver
    • Factory first opening
    • Few armies
    • Will tech if it can
    • Will go orbital if it can
    • Expands slowly
    • Poor troop selection
    • Barely scouts
    • Doesn't react to what the enemy is doing
    • Likes fabbers
    • Likes static defence/offence
    • Average economy handling
    • Average micro
    • Poor threat assessments
  • Gold
    • Smart factory first opening
    • Some armies
    • Will tech if it can
    • Will go orbital if it can
    • Expands OK
    • OK troop selection
    • OK scouting
    • Some reaction to opponent's play
    • Dislikes fabbers
    • Appropriate use of static defence/offence
    • Average economy handling
    • Average micro
    • Good threat assessments
  • Platinum
    • Smart factory first opening
    • Numerous armies
    • Techs quickly
    • Goes orbital smartly
    • Expands quickly
    • Good troop selection
    • Smartly reacts to opponent's play
    • Good fabber to troop balance
    • Appropriate use of static defence/offence
    • Good economy handling
    • Best micro
    • Great threat assessments
  • Uber
    • Smart factory first opening
    • Unlimited armies
    • Techs smartly
    • Goes orbital smartly
    • Expands quickly
    • Best troop selection
    • Smartly reacts to opponent's play
    • Good fabber to troop balance
    • Appropriate use of static defence/offence
    • Best economy handling
    • Best micro
    • Best threat assessments
    • Will use eco bonuses better than other levels
    • Customise play through subpersonalities

RECOMMENDED DIFFICULTY

Below are recommendations for the difficulty you may wish to start on based on what you set the vanilla AI to or your ladder ranking.

| Vanilla    | Queller |
| ---------- | ------- |
| Normal     | Casual  |
| Hard       | Silver  |
| Relentless | Gold    |
| Absurd     | Gold    |

| League   | Placement | Difficulty | Eco |
| -------- | --------- | ---------- | --- |
| Bronze   | Low       | Bronze     | 1.0 |
| Bronze   | High      | Silver     | 1.0 |
| Silver   | Low       | Gold       | 1.0 |
| Silver   | Mid       | Platinum   | 1.0 |
| Silver   | High      | Uber       | 1.0 |
| Gold     | Low       | Uber       | 1.3 |
| Gold     | High      | Uber       | 1.6 |
| Platinum | Any       | Uber       | 2.0 |
| Uber     | Any       | Uber       | 2.5 |

SUBPERSONALITIES

By default, Queller at Uber level will adapt its play to try and suit the system and the opposition it faces. You can use subpersonalities to customise Queller's game to your liking, or help it play better where it's making poor strategy choices.

  • Aggressive
    • More willing to engage in battle
  • Air
    • Unrestricted air usage
  • Bot
    • Doesn't build vehicle factories
    • MLA will build a vehicle factory for Skitters if it detects the possibility of mines
  • Cautious
    • Looks for overwhelming odds in battle
    • Will get orbital as soon as possible on multi-planet systems
  • Land
    • Won't build naval factories
  • Naval
    • Attempts to build a naval factory first
    • Unrestricted naval usage
  • Orbital
    • Will get orbital as soon as possible on multi-planet systems
  • Rush
    • Favours bots
    • Techs late
  • Tank
    • Doesn't build bot factories
  • Tech
    • Will get T2 as soon as it can afford it

MAP NOTES

The spawn the AI starts in and the profile used can make a big difference, even for symmetrical 1v1s. If you find the AI too easy on a map, try a different spawn point for it.

THANKS TO

  • Sorian of Uber Entertainment for
    • making his AI moddable
    • answering my questions
    • taking on suggestions
    • fixing bugs as they come up
    • adding cool new features which make the AI increasingly smart
  • wondible for his creation of the AI Showdown tool
  • mikeyh for writing the Javascript for loading Queller's personalities
  • alpha2546 for extensively playtesting Queller during Legion Expansion development
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Version 4.19.0 released

News
  • Uber will use a small number of GIL-Es as a counter to Catapults
  • Uber more willing to scout with the Firefly
  • Let Casual build the Manhattan because why not
  • Properly exclude orbital fabbers from fabber counts where appropriate
  • Platinum and Uber will develop more fabbers before trying to build nukes
  • Gold through Uber will develop more fabbers before trying to build Titans
  • Gold through Uber will check how the ground war is going before trying to build nukes
  • All levels allow more fabbers to assist building a planet splitter Titan
  • Adjusted handling of Sparks and Monstrosities
  • Fixed broken behaviour for building more factories when floating
  • Uber prefers Hermes and Wraith for local orbital scouting
  • Uber Naval can now correctly expand its naval presence with naval fabbers
  • Platinum no longer has behaviours for spending excess eco
  • Uber won't use excess eco to expand its T1 presence outside of specialised subpersonality behaviour
  • Only Uber Naval will now use excess eco to expand its naval presence
  • Uber won't use T2 fabbers to build T1 factories outside of some specialised circumstances
  • Fix possible issue with Platinum and Uber Commanders escaping by orbital transport
  • Removed experimental give up behaviour that shouldn't have been in release
  • Uber no longer makes more factories than intended when building for AA
  • Uber uses a small number of Shellers as standard
  • Uber uses less GIL-Es and Storms in invasion forces
Version 4.18.0 released

Version 4.18.0 released

News

Some adjustments for the weekend focused on stopping Uber's obsession with nukes in 1v1

Version 4.17.2 released

Version 4.17.2 released

News

A bugfix and performance patch resolving a couple of rather nasty issues that hurt the AI

Version 4.17.1 released

Version 4.17.1 released

News

Just a fix to resolve some issues with Gold's naval builds

Version 4.17.0 released

Version 4.17.0 released

News

Minors tweaks, improvements and fixes with a focus on lower difficulty levels

Comments  (0 - 10 of 12)
Guest
Guest

Hello , I play with this mod (4.15.0) and i try different difficulty levels and the Ai everytime use the Halley and game over draw. Sorry for bad english

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quitchy Creator
quitchy

The game does issue a global notification to all players when anyone starts building a planet killer, and its location is globally visible. At the lower levels it will take Queller some time to complete such a project too, so you should go stop it.

Alternatively you can disable the Halley in Community Mods under the Units tab.

Reply Good karma+1 vote
Guest
Guest

How to switch on the new ai? In ai options I can choose only vanilla normal/hard..., and even if I choose vanilla difficulty, commanders do nothing during skirmish battle, only standing

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quitchy Creator
quitchy

It's automatically enabled when you install it in Community Mods, then you select one of the difficulties prefixed with a Q.

Sounds like you have an issue unrelated to this mod if vanilla difficulties aren't working.

Reply Good karma+1 vote
scarts
scarts

Any chance to update this for titans expansion?

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quitchy Creator
quitchy

Yep. It's available now.

Reply Good karma+2 votes
scarts
scarts

Awesome thanks

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Stuart98
Stuart98

Your news posts don't link to PAMM at all. Should probably do something about that.

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quitchy Creator
quitchy

Why, are the news posts visible somewhere outside this page? AFAIK they aren't, so there doesn't seem to be a reason to link to PAMM in them.

Reply Good karma+2 votes
Stuart98
Stuart98

I don't really think you want everything in the mod description section; put it into a news post or something 'cause right now the mod page looks... bad.

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quitchy Creator
quitchy

The mod page should be a description of the mod, which is what this is. The news page would be announcements of new releases and change logs.

Reply Good karma+3 votes
[RLM]Darksteel
[RLM]Darksteel

I disagree, I usually like it when people put it all up there.

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