In an interview with GameSpy back in 2003, John Carmack made waves in gaming news with the mention of wanting to do a Quake 2 Remix within the DOOM 3 Engine. This triggered the hunger of the gaming community in hopes that a Quake 2 in DOOM 3 vision would eventually see the light of day. That's where I stepped in and began working on this project full time. Now the project involves a small team of talent driven on making that vision a reality. This project is for John Carmack who consistently leads the industry in taking us closer to a more immersive gaming experience, and for the gaming community as a whole.

Quake 2: Lost Marine is a Total Conversion for DOOM 3. The mod is recreating the Quake 2 experience in a whole new light through it's Single Player and Multiplayer components. Our aim is to give players a whole new Quake 2 experience and not just a remake of the original. While you may experience some gameplay from the original, most of the experiences are completely new. We have done away with linear gameplay and have given the player multiple ways to deal with situations. This is Quake 2 the way we want to see Quake 2 done within the DOOM 3 engine. While many people have speculated what this project is all about, what it's intentions are, and what our goals for the project might be, we're going to distill those theories right here.

- This mod is not a direct port of Quake 2 into DOOM 3.
- No assets from Quake 2 have been used. We have created all content from scratch.
- We are not recreating a faithful Quake 2 clone. This has almost all new gameplay.
- We are not recreating the whole game.
- We are not selling this game.
- We are not designing to resemble Quake 4. This is our own vision.
- We are not in a competition against other mods.

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It's finally here. The highly anticipated release of the Quake II: Lost Marine QuakeCon 2005 Test Build for DOOM 3. Get your guns and gear ready for this action packed remix of Quake II within the DOOM 3 engine. Engage in high combat situations in all new areas with all new gameplay. Fight various Strogg enemies along your way including Enforcers, Light Guards and Flyers. Take them out with your Blaster, Double Barrel Shotgun, or other aresenal that you come across. Find secrets and secret areas and powerups. Unlock secret extra content, and much more!

This is a Single Player Demo only. This is not the full or final polished release of the mod. This is only a test build, for progress showing and bug feedback reporting. There are still things we need to finish, including animations, code, art etc. It's packaged in a Windows Installer and is also ready for burning a backup copy of the mod to CD. Don't forget to grab your CD Labels on the Downloads page as well.

It's been a tough 4 months developing this demo, but I promised to have something playable by QuakeCon 2005 and I delivered on that promise. Everyone did an excellent job. So without further delay, just click that download button and go kick some Strogg ass! You will need have installed the latest 1.3 Patch.

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Quake II: Lost Marine (Test Build 0.96)

Quake II: Lost Marine (Test Build 0.96)

Demo 14 comments

The highly anticipated release of the Quake II: Lost Marine QuakeCon 2005 Test Build for DOOM 3. Get your guns and gear ready for this action packed remix...

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Guest
Guest - - 690,599 comments

Can you please build for Linux?

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snapshot_
snapshot_ - - 546 comments

wrong .DLL api, guessing this doesn't work with v1.3.1, shame...
EDIT: actually, replacing the gamex86.dll with the one in the base folder fixed it, seems to work fine.
EDIT #2: nevermind, none of the enemies seem to spawn, and the door at the first level doesn't seem to work.

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snapshot_
snapshot_ - - 546 comments

Update: found an easy way to fix it, extract this patch in the mod folder to make it work on 1.3.1: The-emz.com

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Res1
Res1 - - 359 comments

Mysterious death of something like this really frustrates the **** outta me.

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Kiltron
Kiltron - - 5 comments

Real life takes over is really what happens and you just can't really work on free mods anymore. I also really don't hang out in any game communities anymore since I'm busy with commercial work these days. Also this wasn't made by SuperRad as indicated by whoever made this page. It was made by me.

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Guest
Guest - - 690,599 comments

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Avoozl
Avoozl - - 291 comments

But there's many other mods like this for other games which do get completed.

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bfg666
bfg666 - - 188 comments

Hey Kiltron, if this mod is dead for good, maybe you could release the source and assets in case someone wants to take over?

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lowenz
lowenz - - 1,060 comments

It's a real pity man, I was SO eager back in the days to try this! Thanks 12 years later :)

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beccthewreck
beccthewreck - - 353 comments

I've been thinking about remaking Quake 2 in Quake 4, and I remembered this existed. Is it still possible to contact the creator(s) to see if I can use the maps and such, since the mod is dead? Or could I just use the content without permission?

I'd obviously need to edit it quite heavily to make it work and fit in with Q4, so I wouldn't just be stealing everything :p

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Thraka
Thraka - - 1 comments

Man I have had so many problems getting the Q4 engine to run on modern graphics cards... I wonder if anyone has thought of porting Q1/2 stuff into Q3 for a singleplayer Q3 game.

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