Some time ago, I was thinking about to make Duke Nukem 'Lunar Apocalypse' episode for Doom 3. I have been searching in the web to ensure that nobody made this before, and then, I decided to start it. My intention is not to make a "clone" of the levels, but a personal version, with some differences and more detailed/modern design. I have finished the first level, "Spaceport" (also known as 'E2L1'), and now I'm in the middle of "Fusion Station" (E2L4). There are a total of 9 levels (secret levels will not be included). In addition to the maps, another features are not in my mind (excerpt the skybox and some texture), but it's possible to use monsters from my last mod, 'Hell In Time' (2014). It will take my time, so I don't know when this could be finished, but I will inform with advances frequently. For the moment, I upload some screenshots, wich show a view from original maps (Duke Nukem) at right bottom corner.

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papamonos Creator
papamonos - - 38 comments

Hello there! The project has been frozen for some time, but still alive. 'Tiberius Station' map (E2L6) in early process.

Regards!

Reply Good karma+3 votes
papamonos Creator
papamonos - - 38 comments

Sorry about the inactivity, but work progress slowly. In any case, 'Occupied territory' design is almost finished. As this is taking me a long time, I have decided to divide it in three parts, (and try to publish something ASAP):

-Part one will be formed by first 5 levels (current)
-Part two with next 2 levels.
-Part 3 with the last 2 levels (and probably some surprise).

I have some ideas to make a 'logic' to play all of these separately, but also will be joined as a full episode (with last release).

Regards!

Reply Good karma+3 votes
Hardcore_81
Hardcore_81 - - 23 comments

Long time old-school shooter and Duke Nukem fan here. I find this extremely cool, if you finish it.
One question:
How will you approach the outdoor parts? Will there be oxygen tanks placed around or is there a possibility you will actually mod it to work with space suits (as originally intended but not working in the '96 DN3D)?

Anyways, it doesn't matter that much. I'll play and enjoy your work whatever you choose to do.
Thanks! Take your time and please keep at it.

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papamonos Creator
papamonos - - 38 comments

Hi! Thanks for all your support, the work of the mod is slowly but still in progress :) I'm considering the posibility to make two parts: a release with the first 5 levels, and later, the last 4 levels. 2º part could be played separately, but in any case, both parts will be united in an entire episode.

About outer areas, an easy solution would consists in taking a spacesuit (just a fake item), so if you don't get it, player will die instantly when tries to reach the outside. Have in mind the no (almost) gravity and weather conditions in the moon (extreme cold in the case of dark side where the action takes place).

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papamonos Creator
papamonos - - 38 comments

'Occupied territory' development is in the right way. I just added a first screenshot, this from the "bay window" big room, near to the start of the level. This is currently in an early progress state (details, outside and light sources must be added yet).

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DOOMMARINE117
DOOMMARINE117 - - 552 comments

will this include duke 3d or is it just one episode?

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papamonos Creator
papamonos - - 38 comments

No, this will be only 'Lunar Apocalypse' episode.

Reply Good karma+1 vote
DOOMMARINE117
DOOMMARINE117 - - 552 comments

cool.

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papamonos Creator
papamonos - - 38 comments

Finally, "Warp Factor" design is finished, excerpt some details, adjustments and fixes pending for later. 'Occupied Territory (E2L5) is currently in an early development...

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Santiago_Rocha
Santiago_Rocha - - 180 comments

me alegra ver que sigues trabajando en el mod, seguramente eres uno de los últimos mappers del doom3 que queda
hoy por hoy ya nadie hace mapas single player para el doom3 :(

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