Qreate is a small sandbox modification for the original Quake, containing new maps and its very own toolgun. Create whatever your heart desires with poseable enemies, props, and effects. Qreate is generally tested on DOSQuake to ensure it's compatible with most (if not all) source ports.

A more in-depth description from eukos:

"Qreate is a sandbox mod/extension for id software's Quake.
It allows you to spawn pretty much all the entities made
available to use when making a map, but here you can place them
in real-time.

This was a project I started in 2009 and never released due to
a hard drive failure caused by my old AMD processor getting too
hot and crashing all the time. Just earlier in the year of 2012
a build was discovered on a floppy disk. Don't ask.

It is tested on DOSQuake and QuakeSpasm.
So it's guaranteed to work on any decent Quake engine."

For playing this mod (and other info) PLEASE, see the "README" file.

NOTE: DarkPlaces users need to enter "exec binds.cfg" to be able to make use of the controls. For some reason it likes to ignore stuff that any other Quake engine reads fine.

This mod is created and maintained by Marco "eukos" Vicari and assisted by Gethyn "Xylemon" ThomasQuail.

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Alpha 0.9

Alpha 0.9

Full Version 10 comments

A late Christmas present for you all! Late Merry Christmas and Happy Holidays!

Alpha 0.8

Alpha 0.8

Full Version 7 comments

The biggest update to Qreate so far with many new changes!

Alpha 0.7 and Source Code (GNU)

Alpha 0.7 and Source Code (GNU)

Full Version 2 comments

The long awaited seventh release of Qreate! Outdated and no longer supported.

Alpha 0.6 and Source Code (GNU)

Alpha 0.6 and Source Code (GNU)

Full Version 2 comments

Sixth release of Qreate with Source Code released under the GNU license. Outdated and no longer supported.

Alpha 0.5

Alpha 0.5

Full Version 0 comments

Fith release of Qreate. Features a camera tool and a new small background map. Along with other various changes. Outdated and no longer supported.

Alpha 0.41

Alpha 0.41

Full Version 0 comments

Forth release of Qreate(titled CMOD). You do not need 0.4 for this, it is a full release. This was made available 8/4/12. Outdated and no longer supported...

Post comment Comments  (0 - 10 of 28)
CounterGiGN
CounterGiGN

Where's 1.0? :'(

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eukos
eukos

It's coming in a few weeks!

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Guest
Guest

Nice mod hope 1.0 is released soon!

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ProfessionalLoser
ProfessionalLoser

Could you make one for Q3?

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Xylemon Creator
Xylemon

Probably not.

Reply Good karma+1 vote
TheRambotnic09
TheRambotnic09

So, it's basically a Quake version of Garry's Mod? Cool :3

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Guest
Guest

Im sorry, how do I install this? I got quakespasm...
I put the qreate folder in id1...what now?

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eukos
eukos

You don't put the qreate folder into id1, you put it into the root of your Quake folder and then run quakespasm with the parameter "-game qreate"
So you will have a folder "qreate" alongside "id1"... Check README inside the zip archive.

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eukos
eukos

Qreate 0.7 is released!
Euksy.oldtimes-software.com
NEW: Bugfixes (positioning props), one NEW map (cm_outland) and .lit files for all maps!
Plus some UI tweaks - new features coming soon! Feel free to suggest some.

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jackmorgan8
jackmorgan8

Can I play it on Q14A

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eukos
eukos

What is Q14A?
If it's some sort of Source-Port, yes it should work.

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WhyNott
WhyNott

It's a quake port for android.

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ceriux
ceriux

its darkplaces, yes it should work. however if binds are required. probably wont work with out some ssqc and csqc editing.

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Xylemon Creator
Xylemon

That seems completely unnecessary, you need to edit the configuration file to your source port's needs. For example, in Quake Touch you can have external buttons, you just need to map those buttons to the impulse commands that Qreate has. These commands can be found the in "binds.cfg" file.

Reply Good karma+1 vote
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Highest Rated (3 agree) 10/10

neat

May 27 2012 by ThatPolyDude

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