A late Christmas present for you all! Late Merry Christmas and Happy Holidays!
Changelog from eukos:
+ Added 6 NEW maps:
qr_arcade (Arcade) [by Xylemon]
qr_hub (The Hub) [by Xylemon]
qr_manor (Qroft Manor) [by eukara]
EXPERIMENTAL (might not work in some engines):
com_freecity (FreeCity Map) [by eukara]
qr_hunt (Terrain Test) [by eukara]
qr_lost (Lost Port City) [by eukara]
+ Added FALL QuakeBreaker tool
+ Added STACKER Tool
+ Custom RolePlay Jobnames support
+ Pre-Alpha of the Commando gamemode (see experimental maps)
+ Merged Quake-Info-Pool Bugfixes
+ Proper Y Axis Wall rotation
+ Hundreds of fixes no one could remember
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Screenshot was taken in ReQuiem: Quaddicted.com
Source code is here: Github.com
Nice skybox...that would look good with my winter forest / snowy hills biome.
In fact, the whole thing looks cool.
Yeah it's Marco's terrain test map, I can't wait for him to finish it and make it work in Software mode!
Nice shot! The mod is fun and my 4 year old son loves it as well. Didn't see this updated release until just now. Sweet, grabbing!
Wow, I feel honoured - thanks so much for your support!
Having your kid grow up with Quake? That's awesome!
Oh man he loves Doom and Quake along with a bunch of older PC and console games! Every time I'm playing Quake in Darkplaces or farting around with some mapping ideas in TrenchBroom he will ask about Qreate! "The game where you can make the monsters", he will say. LOL. He does love spawning so many monsters!
In a way your mod is very much like a Gary's mod for Quake in my opinion. Glad you still working on it when you do.
make a PSP version,please) qmod for psp is crappy
Qreate should work just fine on the PSP! In fact, I kept the old spawn/toolmenu up and supported so that people can play it on devices with limited input buttons
So,how should i launch it? Last time i tried nothing happened.
I will look into packaging something for PSP users then or have a proper guide at least.
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