Basicly QMB is an engine mod and quakeC mod all in one :) It started off with just work on the quake engine and a major particle revamp. And moved on from there along the way i picked up two mappers, a quakeC coder and some modelers. Our current goal is to release a mission pack which will include another episode, and some deathmatch maps and maybe a new gun. As well as make it easy for other modders to make new mods for the engine. Current Feature list: ------------------------------------------------- QMB-Version (1.10) Min requirements: S3 ProSavageDDR ;) nar seriously, must have arb_multitexturing, if it doesnt get a new card cause you must have a real old one. Bugs: Lighting is stuffed without arb_multexturing hence the min requirement. Number of Fire particles for flame's are dependent on framerate. Cvars show_fps (0/1) r_interpolate_model_animation (0/1) r_interpolate_model_transform (0/1) in_mlook (0/1) gl_detail (0/1/2) r_waterwarp (0/1) r_wave (0->) (scale) gl_fog (0/1)...

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