I've added screenshots to the Jeht profile. They're pretty (using the Cheaphack engine) and they show off several aspects of the mod quite well.
Jeht is a modern deathmatch mod made when people were tired of deathmatch mods. With that in mind, it focuses on tight, fast gameplay rather than fancy showoff weapons, although those weapons are nothing to be scoffed at. Each has an primary and alternate fire, and has been worked and reworked until it fits perfectly into the mod, with just the right balance of inbalance to create the furiously paced deathmatch atmosphere that quake players have come to love.
The mod includes these features:
FrikbotX - If you want to play against computer opponents, these guys will gladly spar with ya. A meer impulse 100 will call forth an opponent for your fragging pleasure. Skills 0-3 fully supported in well-defined steps.
Random Map Rotation - If you want to use custom maps, instead of just dm1-6 over and over again, you can define your list in maps.cfg and tell the mod to automatically rotate through them in order, or randomly select one each time.
Rampages - Double Kill, Triple Kill, and Killing Spree are awarded to players who kill multiple enemies within a timelimit. Similar to Unreal Tournament.
Eight weapons to get the job done:
A strong and accurate machinegun that can battle with the best of them. It has a 60 round clip that can be eaten up quite fast, but it changes clips very quickly. Not bad at all for the starting weapon.
Heavy Machvin: Fires a slower but more powerful projectile.
A weak weapon that is only useful when out of all other ammo.
Gremlin: This weapon's bullets will home in on enemies and does strong damage. However, the gun is experimental and not all the bugs have been worked out yet. Subsequently, you will lose armor and health when firing it. It can't kill you, but it may hurt you enough that someone else can.
Very powerful and a good fire rate. However, it uses up its clip very quickly so you'll have to reload quite often. It uses 3 shells per blast and can hold 15 shells at a time.
Reload 3 shells into the clip. Pressing the reload button or running out of ammo in the clip will do the same thing.
Fires a continuous stream of slow moving but powerful pulses. Can do a great deal of damage to an enemy if it hits.
Shock Rifle: Fires a deadly barrage of bullets that will bounce off walls.
A rapid fire monster of a weapon that will wreak havok in a firestorm. It eats nails up quite quickly though.
Fires a duel shot at a lower fire rate, providing better accuracy.
A deadly mortar that fires rapidly and with great precision. One can really tear it up with this weapon. The only downfall is it's seemingly endless delay before beginning to fire. Gotta plan ahead, and maybe just not ever stop firing... Be sure to hold the attack button until you're done.
Launch a powerful grenade, which will explode on impact with anything living.
The player's best friend in a firestorm, the rocket launcher can really tear it up.
Railgun: Takes a lot of precision but quite rewarding. It will go through multiple targets and cover great distances. Its fire rate leaves little to be desired.
Rapid fire bursts of pure energy to rip the living crap outta anything that gets in your way.
Flak Cannon: Fires a volley of powerful bullets that do serious damage, and bounce and rebound off walls, possibly hitting something else.
I like feedback, so feel free to send me any comments or complaints by e-mail.
Jeht got a new version for QExpo. It now includes a Flak Cannon and a projectile weapon to replace the axe, complete with secondary fire. Several bugs were also fixed. The mod also features 7 other guns (all with secondary fire), map rotation/random selection, CTF, and Frikbots. Go take a look.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers.