Generals: Fallout Wars
Real Time StrategyMod it is based on games Fallout, Fallout 2, Fallout Tactics, Fallout 3, and Fallout: New Vegas, and also Bibles Fallout. Also in calculation some mods...
this mod is about making the game a bit more prox there are epic units on it aswell
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Mod it is based on games Fallout, Fallout 2, Fallout Tactics, Fallout 3, and Fallout: New Vegas, and also Bibles Fallout. Also in calculation some mods...
Did you ever wonder how will cnc4 will look like if it has been modded ?!! well .we are here to answer that, this mod will follow cnc4 style however with...
This is a mod for command and conquer generals zero hour- description below
New update! The 6 Player maps do not work. The map Tatooine does not work. They will crash mid game. The rest of the maps do. Enjoy! I added all new units...
Hello All, I would like to make new mod for Generals Zero Hour, the main point of this mod is to keep purity (original) Zero Hour concept, and just add...
This Mod for CnC:ZH will have a lot of New Features and will change everything!
In the far future of the 41st millenium, mankind struggles to keep the enemies of the Emperor at bay, barbaric Orks are ravaging planets at the borders...
In an alternative twist of history. Germany was not defeated in WW2. The world has changed. See description for more info, and backstory.
Just some dumb PVE-Vanilla++ mod i made for myself to make playing Generals alot more fun. Just read the installation instructions carefully in the files...
Originally created as a tribute to the well-known mod, Command & Conquer Untitled, firstly planned for being only a few bug fixes and personal tweaks...
First part : Tiberian Incursion CABAL is not dead, Kane is still alive, NOD is strong, GDI is more powerfull than ever, the Forgottens appear, and something...