Generals: Fallout Wars
Real Time StrategyMod it is based on games Fallout, Fallout 2, Fallout Tactics, Fallout 3, and Fallout: New Vegas, and also Bibles Fallout. Also in calculation some mods...
this mod is about making the game a bit more prox there are epic units on it aswell
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Mod it is based on games Fallout, Fallout 2, Fallout Tactics, Fallout 3, and Fallout: New Vegas, and also Bibles Fallout. Also in calculation some mods...
A Star Wars vs Warhammer 40k vs Halo Mod! The original mods Imperial Assault, Only War and HCW are long dead.
A modification for "Command & Conquer Generals: Zero Hour" that hopes and aims to bring RTS Base Building & Command of Units, ranging from Infantry, Tanks...
Idea creator: USA_Bruce. Mod coder: Fivi1858. Welcome to 1.04L! Or "Better Leang" as we like to nickname it! This is a patch focused on almost entirely...
Zombie Mod - Singleplayer mod for Command and Conquer Generals: Zero Hour This mod adds new campaigns to GLA, China and USA, humans fight against zombies...
This mod is highly inspired by Tiberian Sun. and development is in they early stages.
New update! The 6 Player maps do not work. The map Tatooine does not work. They will crash mid game. The rest of the maps do. Enjoy! I added all new units...
In an alternative twist of history. Germany was not defeated in WW2. The world has changed. See description for more info, and backstory.
this a new mod based on Star wars with some similarities to the Imperial Assault mod that I'm inspired but not copied.
The Martian War is a sci-fi mod for Command & Conquer Generals: Zero Hour. It will completely add two new factions and over 40 new units to Zero Hour...
wellcome commanders at the vortex of war which is a mod for generals aiming to combine all factions from ra2,ra3,c&c3;,c&c4; and about 3 tottaly new factions...
In the far future of the 41st millenium, mankind struggles to keep the enemies of the Emperor at bay, barbaric Orks are ravaging planets at the borders...