Proving Grounds is a first-person paintball skirmish simulator developed by Iron Studios. The frantic action takes place in an old industrial warehouse, refitted with a makeshift skirmish obstacle course. The object here is to be the last man standing. The focus of the game is art and realism. Dimmed lights, stone walls, shipping containers and sand bags are some of the elements that litter this carefully crafted world. The action is fast frantic and really captures the essence of its real world counterpart.

Proving Grounds
is produced by the student group 'Iron Studios' from TAFE in South Australia, Australia. The purpose of this Mod is for us to practice our skills in Game art, learn more about the game development pipeline and gain skills in working as a team. Proving Grounds is intended for presentation in the 'Indie Games Room' at AVCon (27th-29th July 2012) Adelaide's leading Anime and Video games convention. We also expect to release it online and present it at a local arts festival, SALA. This ModDB page is a place for us to document our progress and receive input.

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2 Days till AVCon!

News 3 comments

Warehouse Lighting and Vertex Blending

The lighting for the level is in it's final stage and conveying the atmosphere we want to get across. Pete and Rhys have been hard at work this last week getting the lighting working the way we want it to and fixing any small bugs they come across. Brad has been the man in charge of grundging up the joint and has created loads of custom decals and textures for vertex blending as well as doing the vertex blending itself. Check out the image gallery for more examples!



Custom Character

Our custom character has been completed and is implemented fully into the UDK engine. It's looking good and can be seen in action in our developer video.

Credit goes to Rhys Brailsford for weighting and implementing the character into UDK and Rosie Coleman for creating the character asset.

Final character

Custom Paintball gun

We weren't always sure we'd have the time and means to implement a gun, although it was on the wishlist. Luckily we found ourselves with both time and means a few weeks out to get one in. It can be seen in action with the character in our developer video.

Again credit goes to Rhys Brailsford for animating and implementing the gun into UDK and Rosie Coleman for creating the asset.

Final gun


Thanks for reading!

Progress Report 01

Progress Report 01

News 1 comment

It is now 44 days out from our presentation deadline at AVCon. The team has been working hard on completing the base environment and assets to populate...

Comments
SeregirDraike
SeregirDraike

No download link?
Why list it under released mods if there is no download?

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xmdz
xmdz

The description says you were planning to release it online, but fails to provide a link, so I must ask: did you?

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slayer2202
slayer2202

AH! I found the mod I came and visited your guys booth in the indie room... 2012 I think.. My friend and I broke your map.. XD

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soulrider
soulrider

Can I ask why you chose the name Proving Grounds?

I took great pains to ensure there was no current FPS mod with that name before selecting it, based around the backstory for my mod - Moddb.com

I understand we are using different engines, but really the name clash is going to be very detrimental to both mods in the long run.

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scubaduck Creator
scubaduck

Hi :)
We chose the name as a team based on the meaning before joining ModDB. I'm sorry it conflicts with your mod but we're only a small student project and won't be working on it past it's release in July. I don't feel it's a big deal personally, people are smart enough to differentiate between the two i think.

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formerlyknownasMrCP
formerlyknownasMrCP

Better change the name to Scrolls then. lol

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