“Proving Grounds” is a first-person paintball skirmish simulator developed by “Iron Studios”. The frantic action takes place in an old industrial warehouse, refitted with a makeshift skirmish obstacle course. The object here is to be the last man standing. The focus of the game is art and realism. Dimmed lights, stone walls, shipping containers and sand bags are some of the elements that litter this carefully crafted world. The action is fast frantic and really captures the essence of its real world counterpart.
As part of our TAFE studies we were required to produce a producer video for our Mod. Special thanks to our CGI team who put together the final video for us.
That form of developing is horrible in my honest opinion. Why directly develop a beta? Why would you not push all your game ideas into the game and then evolve a beta/alpha test and mix around ideas based on peoples feedback. Seems like a waste of time.