Proving Grounds is a first-person paintball skirmish simulator developed by Iron Studios. The frantic action takes place in an old industrial warehouse, refitted with a makeshift skirmish obstacle course. The object here is to be the last man standing. The focus of the game is art and realism. Dimmed lights, stone walls, shipping containers and sand bags are some of the elements that litter this carefully crafted world. The action is fast frantic and really captures the essence of its real world counterpart.
Proving Grounds is produced by the student group 'Iron Studios' from TAFE in South Australia, Australia. The purpose of this Mod is for us to practice our skills in Game art, learn more about the game development pipeline and gain skills in working as a team. Proving Grounds is intended for presentation in the 'Indie Games Room' at AVCon (27th-29th July 2012) Adelaide's leading Anime and Video games convention. We also expect to release it online and present it at a local arts festival, SALA. This ModDB page is a place for us to document our progress and receive input.
The lighting for the level is in it's final stage and conveying the atmosphere we want to get across. Pete and Rhys have been hard at work this last week getting the lighting working the way we want it to and fixing any small bugs they come across. Brad has been the man in charge of grundging up the joint and has created loads of custom decals and textures for vertex blending as well as doing the vertex blending itself. Check out the image gallery for more examples!
Our custom character has been completed and is implemented fully into the UDK engine. It's looking good and can be seen in action in our developer video.
Credit goes to Rhys Brailsford for weighting and implementing the character into UDK and Rosie Coleman for creating the character asset.
We weren't always sure we'd have the time and means to implement a gun, although it was on the wishlist. Luckily we found ourselves with both time and means a few weeks out to get one in. It can be seen in action with the character in our developer video.
Again credit goes to Rhys Brailsford for animating and implementing the gun into UDK and Rosie Coleman for creating the asset.