Prison Island will take the player deep into the expanses of a huge prison built by a power hungry super-nation. Choosing their own style of game play, the player will be able to complete the storyline the way they see fit. With a variety of custom weapons, props and enemies prison island aims to immerse the player in an epic story.

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Media RSS Feed Report media Prison Area: A7. *2nd Update* (view original)
Comments
neahc
neahc Nov 5 2009, 3:59pm says:

ey greg,ure getting better and better.the only ptob i see is the light.but were doing it.thanks buddy.each mod would be proud to have a guy like u in there.greetings neahc

+1 vote     reply to comment
damagefilter
damagefilter Nov 5 2009, 4:20pm says:

Great work.
Neahc is right, we gotta sort things out with the lighting but man.
Your brushwork just rocks.

+1 vote     reply to comment
Raider7
Raider7 Nov 5 2009, 4:27pm says:

Again, like neahc, the lights are a bit off, but the rest is just great! Oh and are those tables physboxes?

+1 vote     reply to comment
damagefilter
damagefilter Nov 5 2009, 4:31pm replied:

Actually they are models xD
Any idea for them?

+1 vote     reply to comment
~BloodRaven~
~BloodRaven~ Nov 6 2009, 9:49am replied:

if tables ae models, you can make them as a "prop_physocs_ovveride", then they are like a prop with physics

+1 vote     reply to comment
damagefilter
damagefilter Nov 6 2009, 12:04pm replied:

Actually they are meant to be static objects.
But they were not compiled with that allowstatic command
so Modifier had to use prop_dynamics for now ;)

+1 vote     reply to comment
Moddifier
Moddifier Nov 5 2009, 4:33pm says:

Lighting will indeed be sorted out :)

+1 vote     reply to comment
neahc
neahc Nov 5 2009, 4:37pm replied:

moddy dont mind,were doing it.ure damned good!

+1 vote     reply to comment
chris_sloany
chris_sloany Nov 5 2009, 6:28pm says:

holy schamoldy!! looks awesome!!

+1 vote     reply to comment
Moddifier
Moddifier Nov 5 2009, 7:01pm says:

Thanks :)

+1 vote     reply to comment
Myloman
Myloman Nov 5 2009, 7:47pm says:

Pretty slick work, well done

+1 vote     reply to comment
Blindxside
Blindxside Nov 5 2009, 9:20pm says:

I suggest using light beam and light spot for the lights and a dim dynamic light to keep the area around it dark, a layer of mist would be cool too to express the feeling of emptiness.

+1 vote     reply to comment
damagefilter
damagefilter Nov 6 2009, 1:03am replied:

It isn't really empty or at least is not before the game begins.
So the idea was to make it look functioning and alive ;)

+1 vote     reply to comment
cheesemoo0
cheesemoo0 Nov 5 2009, 10:19pm says:

No reason for a dynamic light unless it's going to be moving.

+1 vote     reply to comment
damagefilter
damagefilter Nov 6 2009, 6:54am replied:

We're going to use projectedtextures for dynamic lighting effects
(so they will drop dynamic shadows)
for example for searchlights and you can bet that there will be quite a bit of them in a prison hehe.

+1 vote     reply to comment
tnk_x5000
tnk_x5000 Nov 6 2009, 4:10am says:

Nice.

+1 vote     reply to comment
bogt
bogt Nov 6 2009, 7:49am says:

The tables are not to good may want to remake make em with a idea of the real table and round them of

+1 vote     reply to comment
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Description

More WiP screens for a new area of prison area: A7. Still somethings to do but A7 is nearly done :)

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Date
Nov 5th, 2009
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