Prison Island will take the player deep into the expanses of a huge prison built by a power hungry super-nation. Choosing their own style of game play, the player will be able to complete the storyline the way they see fit. With a variety of custom weapons, props and enemies prison island aims to immerse the player in an epic story.

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Report RSS Prison Area: A7. *2nd Update* (view original)
Prison Area: A7. *2nd Update*
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neahc
neahc - - 641 comments

ey greg,ure getting better and better.the only ptob i see is the light.but were doing it.thanks buddy.each mod would be proud to have a guy like u in there.greetings neahc

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damagefilter Creator
damagefilter - - 419 comments

Great work.
Neahc is right, we gotta sort things out with the lighting but man.
Your brushwork just rocks.

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Mr.Walrus
Mr.Walrus - - 5,806 comments

Again, like neahc, the lights are a bit off, but the rest is just great! Oh and are those tables physboxes?

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damagefilter Creator
damagefilter - - 419 comments

Actually they are models xD
Any idea for them?

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cW#Ravenblood - - 6,703 comments

if tables ae models, you can make them as a "prop_physocs_ovveride", then they are like a prop with physics

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damagefilter Creator
damagefilter - - 419 comments

Actually they are meant to be static objects.
But they were not compiled with that allowstatic command
so Modifier had to use prop_dynamics for now ;)

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Moddifier Author
Moddifier - - 56 comments

Lighting will indeed be sorted out :)

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neahc
neahc - - 641 comments

moddy dont mind,were doing it.ure damned good!

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chris_sloany
chris_sloany - - 2,830 comments

holy schamoldy!! looks awesome!!

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Moddifier Author
Moddifier - - 56 comments

Thanks :)

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Myloman
Myloman - - 884 comments

Pretty slick work, well done

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Blindxside
Blindxside - - 532 comments

I suggest using light beam and light spot for the lights and a dim dynamic light to keep the area around it dark, a layer of mist would be cool too to express the feeling of emptiness.

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damagefilter Creator
damagefilter - - 419 comments

It isn't really empty or at least is not before the game begins.
So the idea was to make it look functioning and alive ;)

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cheesemoo0
cheesemoo0 - - 263 comments

No reason for a dynamic light unless it's going to be moving.

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damagefilter Creator
damagefilter - - 419 comments

We're going to use projectedtextures for dynamic lighting effects
(so they will drop dynamic shadows)
for example for searchlights and you can bet that there will be quite a bit of them in a prison hehe.

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AlekZanDer
AlekZanDer - - 2,695 comments

Nice.

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Description

More WiP screens for a new area of prison area: A7. Still somethings to do but A7 is nearly done :)