To improve and expand on the first Photo Realistic Zone, my version, PRZ2 aims to cover the whole spectrum instead of structures and creatures. Each and every texture will be individually edited, not only sharpening them, but also improving their bumb and specular maps and creating whole new, higher resolution textures.

RSS feed Report content Textures and Lightning Demonstration
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[TZP]LoNer1 Author
[TZP]LoNer1

Watch this in HD for the (close to) full experience! :D

[Edit]

Hmmm, it seems really dark... In game it's not like this at all :\ Sorry guys

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Daemonion
Daemonion

It is a little dark, but thanks for uploading! Would love to see some of this in the daytime :)

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[TZP]LoNer1 Author
[TZP]LoNer1

Will do in the upcoming days!

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CounterRightHand
CounterRightHand

wow, i can't even describe how beatiful this looks. Great job indeed.

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Kocayine
Kocayine

Not too dark at all, considering its nighttime. But that's more according to the "weather" settings, I guess, and I think I'm only gonna use the textures of this mod.

Anyway - Looks great, Loner!

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[TZP]LoNer1 Author
[TZP]LoNer1

Vanilla weather :P Textures only here.

I use these settings for lightning though:

(from the top of my head)

r2_ls_bloom_fast = 0
r2_ls_bloom_scale = .975
r2_ls_bloom_threshold = 0 ;bloom = always on
r2_sun_lumniscale = .26
r2_sun_lumniscale_amb = .8
r2_sun_lumniscale_hemi = 2
r2_tonemap = on
r2_tonemap_adaption = 10
r2_tonemap_greyscale = 1.3

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Resev
Resev

Looks great.
It's scarily dark at night, but it does open up some once you're in the open.
I am worried about those settings during daytime tough.
Show us how it looks like when you find the time.

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[TZP]LoNer1 Author
[TZP]LoNer1

Will do yeah :) And it doesn't look far too well :\

I also made a 16 min long gameplay vid of X10 but it doesn't process on youtube :\ kinda lame after spending the whole day uploading it

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_Black_Hawk_
_Black_Hawk_

Looks very good! :) Well done! :)

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Description

Like the title implies...

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Should I include an optional script changing bloom, HDR and lightning settings dynamically? Like LURK did? the r2_sun_lumniscale_hemi = 2 looks REALLY good at night (as you can see) but horribly bright at day :\

Comments + Crits welcome.

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PRZ2_textures_render1of9.mp4
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