To improve and expand on the first Photo Realistic Zone, my version, PRZ2 aims to cover the whole spectrum instead of structures and creatures. Each and every texture will be individually edited, not only sharpening them, but also improving their bumb and specular maps and creating whole new, higher resolution textures.
Like the title implies...
Should I include an optional script changing bloom, HDR and lightning settings dynamically? Like LURK did? the r2_sun_lumniscale_hemi = 2 looks REALLY good at night (as you can see) but horribly bright at day :\
Comments + Crits welcome.