To improve and expand on the first Photo Realistic Zone, my version, PRZ2 aims to cover the whole spectrum instead of structures and creatures. Each and every texture will be individually edited, not only sharpening them, but also improving their bumb and specular maps and creating whole new, higher resolution textures.
Little Test, proven to be quite stable! Steady 45+ FPS (with sometimes dips) on my old GTX260! Soon testing out half-4k! (3360x1080)
Installed with PPx2.2;