To improve and expand on the first Photo Realistic Zone, my version, PRZ2 aims to cover the whole spectrum instead of structures and creatures. Each and every texture will be individually edited, not only sharpening them, but also improving their bumb and specular maps and creating whole new, higher resolution textures.

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Clear_strelok Jun 14 2013, 6:28pm says:

Looks nice ! I particularly love the ground texture.

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UtterHopelessNoob Jun 15 2013, 5:59pm says:

I, uh, I'm jealous. My *supposedly* GTX 260 equivalent laptop card struggles to get 20 FPS with your textures and shaders at 1920x1080, even though it has a full 2GB of VRAM.

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[TZP]LoNer1 Author
[TZP]LoNer1 Jun 16 2013, 2:28am replied:

Yeah, the difference between a laptop and desktop are significantly big :P

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Daemonion Jun 17 2013, 12:15pm says:

Too bad I'm on my 1400x900 laptop :(

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Judicat0r Jun 17 2013, 2:36pm says:

Looks very good. What's with the marquee texture btw?

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[TZP]LoNer1 Author
[TZP]LoNer1 Jun 19 2013, 1:02pm replied:

Which one? (time in the vid?)

+1 vote   reply to comment
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Little Test, proven to be quite stable! Steady 45+ FPS (with sometimes dips) on my old GTX260! Soon testing out half-4k! (3360x1080)

Installed with PPx2.2;

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Jun 14th, 2013
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