To improve and expand on the first Photo Realistic Zone, my version, PRZ2 aims to cover the whole spectrum instead of structures and creatures. Each and every texture will be individually edited, not only sharpening them, but also improving their bumb and specular maps and creating whole new, higher resolution textures.

Report abuse PRZ2 Full Version - Part3 FINAL
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Feb 22nd, 2013
294.71mb (309,029,337 bytes)
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The final part of the biggest texture mod for STALKER, Shadow Of Chernobyl

  • Name: PRZ2 (Photo Realistic Zone 2)
  • Version:
  • Game Version(s): Any
  • Creator: LoNer1, Argus, Cromm Cruac
  • Release Date: 22nd of Feb, 2013



Hello fellow S.T.A.L.K.E.R.S...

I want to take a moment of your precious hunting time to introduce my newest project, Photo Realistic Zone². Many of you know the original mod, made by Argus, and consisted of the "Structures" pack and the "Creatures" pack. I took both of these textures packs, with some other high resolution textures from Cromm Cruac and merged them all together, as a base for my mod.

Now, I didn't take the textures from various packs, merged them and took credit for them. I followed various texturing tutorials, recognizing different materials, usability of photo's, making my own textures with various other textures, making seamless textures etc. etc. I've come a far way, from making my very first weapon skins to my latest works.

Some other tutorials I followed...

"There is a lot more to texturing than you think. You need to have a keen eye for shapes and design, you need to know traditional art theory, you need to be great at observing and picking apart things, and you need to know how to balance your shapes, among many other skills." - racer455
So with that in mind, I'd like to welcome you to my newest project, old followers, newcomers, everyone. Please, be sure to leave as much feedback as possible so I can imrpove even more. I need you guys in order to make a balanced texture pack, because I am sure most of you guys wont agree on every new texture I make.

So again, welcome both old and new, to the Photo Realistic Zone²



Should be compatible with every mod.

Installation Procedure 1:

If you already have a gamedata installed, follow step 2. If not, follow step 1 :)

1. NON-modded stalker version:

If you've never used mods, go into your stalker dir, mine's

"C:\Program Files (x86)\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl"

And open up:"FSgame.ltx"

Change the first line to this:

"$game_data$ = false| true| $fs_root$| gamedata\"

Now the game will use data from the "gamedata" folder, instead of the .db (.database) files :)

Now, copy parts 1,2,3 into your directory, i've set it all up. If it asks to overwrite the current gamedata folder, just do so :)

Installation Procedure 2:

If you already have a gamedata with textures in it, don't mind the fsgame.ltx switch.

Backup your original files and overwrite the 3 parts in the textures folder :)


  • BAC9-FLCL, He's been a huge, huge help to me in the development of this mod.
  • Argus, For his textures
  • Cromm, for his valuable advice and permission to use his textures :)
  • Meltac, for his shaders making my stuff look even better!

Optional Links / addons:

Some links to stuff which looks great in combination with PRZ2:

Preview Image
PRZ2 Full Version - Part3 FINAL
Post comment Comments
[TZP]LoNer1 Author
[TZP]LoNer1 Feb 22 2013, 2:49pm says:

Don't forget to rate the mod, and post bugs :)

+8 votes   reply to comment
cmp100 Jun 22 2013, 11:30am says:

work with sigerous mod ?

+1 vote     reply to comment
Guest May 4 2014, 3:56pm says:

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ZepherBlackbird May 24 2014, 9:24pm says:

I got a question about those that haven't done a mod for this game yet.
What do you open the :"FSgame.ltx" file with? and for the First line would it look something like this?

"$app_data_root$=true|false|C:\|Documents and Settings\All Users\Documents\STALKER-SHOC\"

I just got the game on Steam and wanted to find some mods to make it run and look better.

+1 vote     reply to comment
Kovolsky Aug 11 2014, 1:40pm says:

Two questions:
1.Shouldn't there be directX in options about video render?
2.How can we open dds files?

+1 vote     reply to comment
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Released Feb 21, 2013
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