To improve and expand on the first Photo Realistic Zone, my version, PRZ2 aims to cover the whole spectrum instead of structures and creatures. Each and every texture will be individually edited, not only sharpening them, but also improving their bumb and specular maps and creating whole new, higher resolution textures.
Part 1 of the biggest texture mod for STALKER, Shadow Of Chernobyl
I want to take a moment of your precious hunting time to introduce my newest project, Photo Realistic Zone². Many of you know the original mod, made by Argus, and consisted of the "Structures" pack and the "Creatures" pack. I took both of these textures packs, with some other high resolution textures from Cromm Cruac and merged them all together, as a base for my mod.
Now, I didn't take the textures from various packs, merged them and took credit for them. I followed various texturing tutorials, recognizing different materials, usability of photo's, making my own textures with various other textures, making seamless textures etc. etc. I've come a far way, from making my very first weapon skins to my latest works.
"There is a lot more to texturing than you think. You need to have a keen eye for shapes and design, you need to know traditional art theory, you need to be great at observing and picking apart things, and you need to know how to balance your shapes, among many other skills." - racer455
So with that in mind, I'd like to welcome you to my newest project, old followers, newcomers, everyone. Please, be sure to leave as much feedback as possible so I can imrpove even more. I need you guys in order to make a balanced texture pack, because I am sure most of you guys wont agree on every new texture I make.
So again, welcome both old and new, to the Photo Realistic Zone²
Should be compatible with every mod.
If you already have a gamedata installed, follow step 2. If not, follow step 1 :)
1. NON-modded stalker version:
If you've never used mods, go into your stalker dir, mine's
"C:\Program Files (x86)\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl"
And open up:"FSgame.ltx"
Change the first line to this:
"$game_data$ = false| true| $fs_root$| gamedata\"
Now the game will use data from the "gamedata" folder, instead of the .db (.database) files :)
Now, copy parts 1,2,3 into your directory, i've set it all up. If it asks to overwrite the current gamedata folder, just do so :)
If you already have a gamedata with textures in it, don't mind the fsgame.ltx switch.
Backup your original files and overwrite the 3 parts in the textures folder :)
Some links to stuff which looks great in combination with PRZ2: