The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features. While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects. The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was... Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward....

News RSS Feed Summary List News  (0 - 30 of 82) (view related)
Search
Perfect Dark mod, meet Project Omega

Perfect Dark mod, meet Project Omega

Aug 18, 2008 By mrbond113 0 comments

How the Perfect Dark mod relates to Project Omega.

Unscheduled Return

Unscheduled Return

Sep 19, 2007 By mrbond113 0 comments

Greetings. Well well well..how long has it been? Far too long for my tastes. Just a short little post here to confirm that, yes, I will be working on...

Public BetaV3 Released

Public BetaV3 Released

Oct 01, 2005 By mrbond113 1 comment

Greetings. Public BetaV3 is released! You can find it over on the Perfect Dark mod page. Take note right now: you must download the maps! All of them...

Two Year Anniversary!

Two Year Anniversary!

Aug 21, 2005 By mrbond113 1 comment

Greetings. Well, I'm a little late on the up-take (the actual anniversary is August 10th), but it still doesn't hurt to announce the two-year...

Progress Update

Progress Update

Jul 18, 2005 By mrbond113 1 comment

Greetings. I've really been trying hard to keep on-task and make some major strides towards another release. I'd really love to release right...

Open Recruiting Call

Open Recruiting Call

Jun 24, 2005 By mrbond113 0 comments

Greetings. Once again, the Perfect Dark mod is doing an open recruitment call. This means that anybody can help out once again. My reasons for doing so...

Decision Made

Decision Made

May 05, 2005 By mrbond113 0 comments

Greetings. So...roughly 9 hours later, and I've already decided a few things: 1) Mod Team is in open formation, according to Bond Designs Team Projects...

Return...with Style

Return...with Style

May 05, 2005 By mrbond113 0 comments

Greetings. Well, it's been about 6 months since I halted development on the Perfect Dark mod...and now, here I am, announcing that development has...

New Site

New Site

Jan 11, 2005 By mrbond113 0 comments

Greetings. I've got the new "Bond Designs" site up and running: From now on, the Perfect Dark mod will be handled through Bond Designs...

Development Halted

Development Halted

Dec 23, 2004 By mrbond113 4 comments

Greetings. Well, I knew it was bound to happen some time. The development of the Perfect Dark mod for UT has been stopped. Why? For more than a year...

A Snag

A Snag

Dec 13, 2004 By mrbond113 2 comments

Greetings. Well, it's that time of year again. Christmas is approaching, school vacation draws near....and a perfect opportunity for teachers to...

Shaking off the Funk

Shaking off the Funk

Nov 30, 2004 By mrbond113 0 comments

Greetings. Well, it appears my dismal mood towards the mod has vanished. I bring you tidings of great progress! All three types of mines are integrated...

Answers

Answers

Nov 28, 2004 By mrbond113 4 comments

Greetings. I think I've determined the cause of my recent mod-destructive thoughts. It happens every time after a major release (well, at least it...

More Renders

More Renders

Nov 15, 2004 By mrbond113 0 comments

Greetings. I've got three new renders tonight, the Proximity Mine, Remote Mine, and Timed Mine. You can see the pics on the Weapons Page (and here...

Beyond BetaV2

Beyond BetaV2

Nov 08, 2004 By mrbond113 0 comments

Greetings. Well, it's been a few days since the release of BetaV2. I'm really proud of it, and I'm extremely thankful for everybody's...

BetaV2 Release!

BetaV2 Release!

Nov 06, 2004 By mrbond113 1 comment

Greetings. Finally, BetaV2 has been released! I can't remember how many times this has been delayed... A few notes before you get started: 1) It...

Loss of...

Loss of...

Nov 01, 2004 By mrbond113 0 comments

...a skinner. Herpes has been kicked off the development team because of failure to meet deadlines. I have now taken over skinning. Fear not, BetaV2 will...

That Didn't Happen Before...

That Didn't Happen Before...

Oct 28, 2004 By mrbond113 1 comment

Greetings. Something....odd has happened. When I did a preliminary test of the mod (like I always do before I do some serious coding), nothing quite worked...

About Images

About Images

Oct 27, 2004 By mrbond113 0 comments

Greetings. All images pertaining to the mod have been removed from the image gallery here on modDB. They will not be replaced until after BetaV2 is released...

Anticipation

Anticipation

Oct 25, 2004 By mrbond113 1 comment

Greetings. I finished up the fire and altfire code for the Falcon 2 last night. I'll spend the next 1.5 weeks polishing up the code, getting the...

Release Deadline

Release Deadline

Oct 16, 2004 By mrbond113 2 comments

Greetings. A release date has been set for BetaV2, and hopefully nothing will happen to change it (again). Three weeks from today... I'm thrilled...

Continued Progress

Continued Progress

Oct 13, 2004 By mrbond113 2 comments

Greetings. Things are really progressing well. I've just about finished with the Dragon primary, good coding with the accuracy and location damages...

What's Going On?

What's Going On?

Oct 03, 2004 By mrbond113 3 comments

Greetings. Frankly, I wish I knew... I haven't heard anything from Chromius for the past....nearly two weeks now. If I could, I would release the...

Release Update

Release Update

Sep 13, 2004 By mrbond113 0 comments

Greetings. The release date for BetaV2 has been moved up to about a week before the end of September (or about 1.5 weeks from now).

Move Nearing Completion

Move Nearing Completion

Aug 31, 2004 By mrbond113 0 comments

Greetings. As you can see (http://perfectdark.beyondunreal.com), the site is now moved. However, some areas may not be accessible yet, so don't freak...

Another Move

Another Move

Aug 30, 2004 By mrbond113 0 comments

Greetings. I've just heard that Strategy-X itself is moving to a new server. While this has little effect on me, it does have some effect on the availability...

Moving...period

Moving...period

Aug 27, 2004 By mrbond113 2 comments

Greetings. I have decided to move the mod from Strategy-X to BeyondUnreal. I feel that it is better for the mod to be within an Unreal-specific network...

Moving?

Moving?

Aug 24, 2004 By mrbond113 2 comments

Greetings. Once again, it seems that the Strategy-X server is down. With all the trouble and spotty service, I'm considering moving the site. However...

Birthday

Birthday

Aug 21, 2004 By mrbond113 0 comments

Greetings. Wow, the mod has been active for more than a year! I am very pleased with the results so far, and I am more motivated than ever to see this...

Team Changes

Team Changes

Aug 15, 2004 By mrbond113 0 comments

Greetings. I have eaten my own words often enough, and now I eat them again, for the good of both the mod and myself. What I am referring to is the list...

Icon
Unreal Tournament Icon
Platform
PC
Developed By
mrbond113
Contact
Send Message
Official Page
Zerohour-productions.net
Release Date
Released Oct 13, 2007
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
News Statistics
Articles
82
Views
3,239
Views Today
0
Popular News
New Site
New Site
Jan 11, 2005
Happy New.....BETA!
Happy New.....BETA!
Dec 31, 2003
Decision Made
Decision Made
May 05, 2005
Return...with Style
Return...with Style
May 05, 2005
Alpha Release
Alpha Release
Nov 01, 2003
Unscheduled Return
Unscheduled Return
Sep 19, 2007
Development Halted
Development Halted
Dec 23, 2004
Making Progress
Making Progress
Aug 29, 2003
A Snag
A Snag
Dec 13, 2004
BetaV2 Release!
BetaV2 Release!
Nov 06, 2004
Moving Day
Moving Day
Sep 14, 2003
Release Update
Release Update
Sep 13, 2004