The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features. While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects. The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was... Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward....

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...a skinner. Herpes has been kicked off the development team because of failure to meet deadlines. I have now taken over skinning. Fear not, BetaV2 will still be released as planned, and NOTHING will stop that. However, I do want to call attention to some exciting new-old-news: kdark1701, who recently

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...a skinner.

Herpes has been kicked off the development team because of failure to meet deadlines. I have now taken over skinning.

Fear not, BetaV2 will still be released as planned, and NOTHING will stop that.

However, I do want to call attention to some exciting new-old-news: kdark1701, who recently had equipmental troubles, has returned in full force to the dev team, providing the in-game sounds. He is the only member (besides myself) to persevere with development from the beginning. Thank you...

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