The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features. While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects. The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was... Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward....
Greetings. Well, it's that time of year again. Christmas is approaching, school vacation draws near....and a perfect opportunity for teachers to...
Greetings. All images pertaining to the mod have been removed from the image gallery here on modDB. They will not be replaced until after BetaV2 is released...
There has been a major turn for the better in the Perfect Dark mod development. Chromius, a coder, has joined the team. Because of this, development of...
Another Alpha release for the Perfect Dark mod is out! Alpha Version 2 new features: *** Alpha Version 2 *** -Added Gametype: "Perfect Dark Team Combat...
Greetings. I've just heard that Strategy-X itself is moving to a new server. While this has little effect on me, it does have some effect on the availability...
Greetings. I think I've determined the cause of my recent mod-destructive thoughts. It happens every time after a major release (well, at least it...
Greetings. I finished up the fire and altfire code for the Falcon 2 last night. I'll spend the next 1.5 weeks polishing up the code, getting the...
Greetings. Since Tom_Andrews has joined the team, a lot of progress game-wise has been made. As such, an Alpha release is on the way, including new weapons...
I finished my little side project, but I'm not satisfied with the results just yet. Even so, I feel it is necessary to return to the mod. Along with this...
It sucks. I am back at school for about 9 months, so updates for maps and the mod itself will be slowed down a bit. I am not sure if VikingClaw will be...
Greetings. Just like I promised, BetaV1, AlphaV2 is available for download! You can find the changelist on the forums, or in the Readme.txt file within...
Greetings. Finally, BetaV2 has been released! I can't remember how many times this has been delayed... A few notes before you get started: 1) It...
Greetings. Well, it's been a few days since the release of BetaV2. I'm really proud of it, and I'm extremely thankful for everybody's...
Greetings. Wow, the mod has been active for more than a year! I am very pleased with the results so far, and I am more motivated than ever to see this...
Three of the six maps for the projected first Beta release are done, so I plan on taking a little time off, maybe make a regular map or two. As soon as...
Greetings. It's been quite some time since the team has had an active coder...I'd like to welcome Tom_Andrews to the team. Hopefully, with his assistance...
Greetings. I just sent off the last of the UV maps for the exisiting weapons and items. As soon as Tom_Andrews gets back from his trip, we'll get cracking...
Greetings. Things are really progressing well. I've just about finished with the Dragon primary, good coding with the accuracy and location damages...
Greetings. Well, the server hosting the Perfect Dark mod (Strategy-X) completely took a dive, and I lost everything. Not to worry, though I have a complete...
Bad news: My computer crashed yesterday. Nothing fatal, but I had to reinstall some video drivers and along the way, a whole bunch of other hardware got...
Some relatively bad news: Recently, events have arisen that has forced Herpes to drop out of the mod development. Good luck to him, whatever has happened...
Greetings. The site is back up, thanks to the continued generosity of the Strategy-X Development Network. Will this affect the Alpha release? Probably...
Greetings. So...roughly 9 hours later, and I've already decided a few things: 1) Mod Team is in open formation, according to Bond Designs Team Projects...
Greetings. Well, I knew it was bound to happen some time. The development of the Perfect Dark mod for UT has been stopped. Why? For more than a year...
Since VikingClaw seems to be MIA (for how long, I don't know), I, Mr. Bond, have taken over the duty of modeling. While it will be some time before I...
Greetings. It seems that Strategy-X is down once again... This is all I know at the moment. Seems that we've had nothing but trouble from the current...
Greetings. I strongly urge everybody to visit the forums often, as there is now TONS of ideas and suggestions being tossed around. I recommend registering...
Greetings. I am proud to announce that the first true weapon model is (near) completion! All that's left for the model is to add animations and a nice...
Just so everyone knows, here is the plan for the first Beta release of the Perfect Dark Mod: Gametypes: Just one - good 'ol deathmatch. That's basically...
Here it is....the first of many Betas to come! No, not of the mod itself, but of the first mission map. News of subsequent Beta versions of maps will...