The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features. While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects. The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was... Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward....

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A Snag

A Snag

Dec 13, 2004 By mrbond113 2 comments

Greetings. Well, it's that time of year again. Christmas is approaching, school vacation draws near....and a perfect opportunity for teachers to...

About Images

About Images

Oct 27, 2004 By mrbond113 0 comments

Greetings. All images pertaining to the mod have been removed from the image gallery here on modDB. They will not be replaced until after BetaV2 is released...

Alpha Release

Alpha Release

Nov 01, 2003 By mrbond113 0 comments

There has been a major turn for the better in the Perfect Dark mod development. Chromius, a coder, has joined the team. Because of this, development of...

Alpha Version 2

Alpha Version 2

Nov 08, 2003 By mrbond113 0 comments

Another Alpha release for the Perfect Dark mod is out! Alpha Version 2 new features: *** Alpha Version 2 *** -Added Gametype: "Perfect Dark Team Combat...

Another Move

Another Move

Aug 30, 2004 By mrbond113 0 comments

Greetings. I've just heard that Strategy-X itself is moving to a new server. While this has little effect on me, it does have some effect on the availability...

Answers

Answers

Nov 28, 2004 By mrbond113 4 comments

Greetings. I think I've determined the cause of my recent mod-destructive thoughts. It happens every time after a major release (well, at least it...

Anticipation

Anticipation

Oct 25, 2004 By mrbond113 1 comment

Greetings. I finished up the fire and altfire code for the Falcon 2 last night. I'll spend the next 1.5 weeks polishing up the code, getting the...

Approaching Alpha

Approaching Alpha

Jun 16, 2004 By mrbond113 0 comments

Greetings. Since Tom_Andrews has joined the team, a lot of progress game-wise has been made. As such, an Alpha release is on the way, including new weapons...

Back on Track

Back on Track

Sep 25, 2003 By mrbond113 0 comments

I finished my little side project, but I'm not satisfied with the results just yet. Even so, I feel it is necessary to return to the mod. Along with this...

Back to School

Back to School

Sep 02, 2003 By mrbond113 0 comments

It sucks. I am back at school for about 9 months, so updates for maps and the mod itself will be slowed down a bit. I am not sure if VikingClaw will be...

BetaV1, AlphaV2 Release!

BetaV1, AlphaV2 Release!

Jul 20, 2004 By mrbond113 0 comments

Greetings. Just like I promised, BetaV1, AlphaV2 is available for download! You can find the changelist on the forums, or in the Readme.txt file within...

BetaV2 Release!

BetaV2 Release!

Nov 06, 2004 By mrbond113 1 comment

Greetings. Finally, BetaV2 has been released! I can't remember how many times this has been delayed... A few notes before you get started: 1) It...

Beyond BetaV2

Beyond BetaV2

Nov 08, 2004 By mrbond113 0 comments

Greetings. Well, it's been a few days since the release of BetaV2. I'm really proud of it, and I'm extremely thankful for everybody's...

Birthday

Birthday

Aug 21, 2004 By mrbond113 0 comments

Greetings. Wow, the mod has been active for more than a year! I am very pleased with the results so far, and I am more motivated than ever to see this...

Break Time

Break Time

Sep 11, 2003 By mrbond113 0 comments

Three of the six maps for the projected first Beta release are done, so I plan on taking a little time off, maybe make a regular map or two. As soon as...

C-C-C-Coder

C-C-C-Coder

May 28, 2004 By mrbond113 2 comments

Greetings. It's been quite some time since the team has had an active coder...I'd like to welcome Tom_Andrews to the team. Hopefully, with his assistance...

Closer....

Closer....

May 31, 2004 By mrbond113 0 comments

Greetings. I just sent off the last of the UV maps for the exisiting weapons and items. As soon as Tom_Andrews gets back from his trip, we'll get cracking...

Continued Progress

Continued Progress

Oct 13, 2004 By mrbond113 2 comments

Greetings. Things are really progressing well. I've just about finished with the Dragon primary, good coding with the accuracy and location damages...

Crash

Crash

Jul 05, 2004 By mrbond113 0 comments

Greetings. Well, the server hosting the Perfect Dark mod (Strategy-X) completely took a dive, and I lost everything. Not to worry, though I have a complete...

Crash and Burn

Crash and Burn

Oct 09, 2003 By mrbond113 0 comments

Bad news: My computer crashed yesterday. Nothing fatal, but I had to reinstall some video drivers and along the way, a whole bunch of other hardware got...

Cuts

Cuts

Dec 02, 2003 By mrbond113 0 comments

Some relatively bad news: Recently, events have arisen that has forced Herpes to drop out of the mod development. Good luck to him, whatever has happened...

Dark and Perfect again

Dark and Perfect again

Jul 06, 2004 By mrbond113 0 comments

Greetings. The site is back up, thanks to the continued generosity of the Strategy-X Development Network. Will this affect the Alpha release? Probably...

Decision Made

Decision Made

May 05, 2005 By mrbond113 0 comments

Greetings. So...roughly 9 hours later, and I've already decided a few things: 1) Mod Team is in open formation, according to Bond Designs Team Projects...

Development Halted

Development Halted

Dec 23, 2004 By mrbond113 4 comments

Greetings. Well, I knew it was bound to happen some time. The development of the Perfect Dark mod for UT has been stopped. Why? For more than a year...

Double Duty

Double Duty

Nov 14, 2003 By mrbond113 0 comments

Since VikingClaw seems to be MIA (for how long, I don't know), I, Mr. Bond, have taken over the duty of modeling. While it will be some time before I...

Downtime...

Downtime...

Aug 02, 2004 By mrbond113 0 comments

Greetings. It seems that Strategy-X is down once again... This is all I know at the moment. Seems that we've had nothing but trouble from the current...

Encouragement

Encouragement

May 28, 2004 By mrbond113 0 comments

Greetings. I strongly urge everybody to visit the forums often, as there is now TONS of ideas and suggestions being tossed around. I recommend registering...

Falcon 2 Render

Falcon 2 Render

Jun 17, 2004 By mrbond113 0 comments

Greetings. I am proud to announce that the first true weapon model is (near) completion! All that's left for the model is to add animations and a nice...

First Beta Plans

First Beta Plans

Sep 06, 2003 By mrbond113 0 comments

Just so everyone knows, here is the plan for the first Beta release of the Perfect Dark Mod: Gametypes: Just one - good 'ol deathmatch. That's basically...

First to Come

First to Come

Aug 21, 2003 By mrbond113 0 comments

Here it is....the first of many Betas to come! No, not of the mod itself, but of the first mission map. News of subsequent Beta versions of maps will...

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mrbond113
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Official Page
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Release Date
Released Oct 13, 2007
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Popular News
Unscheduled Return
Unscheduled Return
Sep 19, 2007
A Snag
A Snag
Dec 13, 2004
Decision Made
Decision Made
May 05, 2005
Open Recruiting Call
Open Recruiting Call
Jun 24, 2005
Two Year Anniversary!
Two Year Anniversary!
Aug 21, 2005
Making Progress
Making Progress
Aug 29, 2003
Progress Update
Progress Update
Jul 18, 2005
Happy New.....BETA!
Happy New.....BETA!
Dec 31, 2003
Release Update
Release Update
Sep 13, 2004
BetaV2 Release!
BetaV2 Release!
Nov 06, 2004
Development Halted
Development Halted
Dec 23, 2004
Moving Day
Moving Day
Sep 14, 2003
New Site
New Site
Jan 11, 2005